So I'm looking at putting together a modern-day, superhero setting that exists in a version of the X-Men universe. From all the information I have gathered, running a supers game for X-Men would fit since they aren't all godlike beings (save for a few, who are usually the antagonists).
I figure the super characteristics with the exploding dice, unique talents and the magic system can work together to create mutants with varying abilities. Maybe a player could choose extra powers at character generation but start with less xp or something to balance it out. Over the course of play some player characters might "evolve" into secondary mutations or their initial powers might fully develop into more potent effects. Alternate species/archetypes can work for the more physically mutated individuals, such as the Morlocks that live in the sewers.
As far as the setting goes, I would probably start a group off as teens who've just unlocked their abilities and some way or another, made their way to "Xavier's School for Gifted Youngsters" and begin their training as X-Men. Eventually, when the players are high enough in skill and their characters are "older", I would consider using the supers rule where minions only deal 1 point of wounds or strain because the threats become more serious than a police officer telling you to get on the ground or a mob of citizens and at that point a character would have a better level of control over their gifts.
Continuity basically won't matter since nothing is consistent in the Marvel comic universe & the great thing is this could just be another alternate universe/timeline. I'd plan to have the classic X-Men team around for a little bit but much in the same way as "The Gifted" tv series, they have disappeared or maybe they just deal with the bigger, global threats while the PC's deal with domestic issues.
Your thoughts are much appreciated.