5 hours ago, AtoMaki said:This is where they should take the good look. Simplicity is key: it allows for fast conflict resolution, clear courses of action, and a lot of possibility for diverse yet roughly equal choices. Note that the basic rules allow tons of choices from the get-go via Opportunities, so even if you implement the 4ed duel system 1:1, we would still end up with a lot more tactical (and even strategic!) choices simply because Opportunities exist.
excessive simplicity is not of value.
Meaningful choices are. 3rd had meaningful choices - up the difficulty or have the opponent strike. I can't speak to 4, but I've heard complaints of lack of meaningful choices in 4E dueling. One is made above by WHW.
If one wants simple, nothing is simpler than an opposed roll. But that lacks meaningful choices past "Do I duel or not?"