Strategy Book?

By IceQube MkII, in Legend of the Five Rings: The Card Game

Haha... I'm dating myself but I used to own all these MtG books that talked about card advantage, etc... and then it had a history and analysis of famous decks. I used to collect the MtG encyclopedias.

I know this is the online age but I'm wondering if there's any interest of an eventual hardcopy of things at some point in the future.

Just trying to wrap myself around minion value for starters. In MtG, if you got a 4/4 for 3 mana, you know you were probably paying double of a color. I know a lot of guys have card text with abilities so maybe stat lines in not purely discussable.

I have no idea if I'll ever "git gud" at this game but it's definitely useful for mitigating brain atrophy!

I think in the era of the internet, the closest you'll find are blogs and articles (and podcasts) discussing various aspects of the game, rather than a physical book or magazine. The information's definitely available, just not frequently in a physical format

Here's an extremely rough guide for value equivalency in this game:

1 Honor = 1 Fate = 1 Conflict card draw = a 2/2 body for one round or +2 to a skill value for one conflict

I'm not convinced that a book will stay relevant for very long. Perhaps they could just publish some sort of memorial at the point of Rotation? Great decks that used this stuff you can't use any more etc.

With some full page art.

And a CD with some sad music to play whilst your wistfully flick through the book. Or perhaps a tape cassette.

1 hour ago, EdgeOfDreams said:

Here's an extremely rough guide for value equivalency in this game:

1 Honor = 1 Fate = 1 Conflict card draw = a 2/2 body for one round or +2 to a skill value for one conflict

2/2 body might be a little high, I'd likely bring that down to 2 points of stat on a body

I would rather say 2 honor = 1 Fate = 1 Draw = 3 stats (any distribution)

Honor is not equal to draws, as you can not convert easily beyond the honor bid, which is very often 5 vs. 5 and fine katana/ornate fan shows that 2 force which stay on the board costs 0. Matsu berserker is the standard one drop on which I would judge all the others. If it does more, its an exelent card, if less then it is lacking.

2 hours ago, Monty Pillepalle said:

I would rather say 2 honor = 1 Fate = 1 Draw = 3 stats (any distribution)

Honor is not equal to draws, as you can not convert easily beyond the honor bid, which is very often 5 vs. 5 and fine katana/ornate fan shows that 2 force which stay on the board costs 0. Matsu berserker is the standard one drop on which I would judge all the others. If it does more, its an exelent card, if less then it is lacking.

Interesting. That does seem like a better formula when taking into account that if I bid one higher than you, I've gained one card, lost one honor, and you've gained one honor, so that's effectively a 2-honor swing.

38 minutes ago, EdgeOfDreams said:

Interesting. That does seem like a better formula when taking into account that if I bid one higher than you, I've gained one card, lost one honor, and you've gained one honor, so that's effectively a 2-honor swing.

I'd likely say 2 points of stats still for each Fate. Remember Berzerker isn't Zero Political it's - Political which is both a benefit and a trade off as you can't be targeted by political effects but also can't participate at all in political conflicts so locks you out of half the game. i think that would warrant a slight stat bump elsewhere.

This article has some interesting analysis of the relationship between fate and character stats:

http://www.strangeassembly.com/2017/derived-character-fate-costs-in-the-l5r-lcg

On average, characters cost 0.53 + 0.54*bigger stat + 0.42*smaller stat.

In theory, the difference in actual cost vs what this fomula predicts should indicate value of their ability.