So, in our current campaign the PCs have been caught and thrown in prison and things have taken a turn for the Oz.
Thing is, the soak mechanic has turned out to be a little lacking when it comes to handling prison fights, particularly when it comes to the brawn 6 PC. While it's fine that he can shrug off hits from fists and stuff it starts feeling a bit weird when he can basically ignore knives and shivs unless wielded by biggest (brawn 4+) inmates around. As you can't reasonably start throwing in much better weapons since, you know, prison, we've discussed a few house rules in the group.
One solution would be to allow crits even the hit fails to damage against targets with only their basic soak score. To not invalidate a high soak score, you could use every point of damage the hit falls short of of doing damage (Soak+1-Damage) to increase the crit value by one for every point, or instead reduce the result on the crit table by -10 per point. Not sure which of them would work best.
Another would be to allow a targeted aim maneuver to reduce soak (on an unarmored target), but its tricky to balance. If you reduce it by a fixed amount, like 2 points, it might be disproportionately effective against low soak characters, and if you reduce it by a percentage, like half (realistically, reducing by quarters or thirds is unpractical), it might be too punishing against high soak characters.
What do you think of the proposed ideas? How would you adress the situation? Would you adress it all?