EDIT: I've made a new thread for the full release, you can follow along with any post-release updates and get the 1.0 PDF there. Here's a link.
Hey there! I'm currently working on developing a Dark Heresy conversion for Genesys. For those not familiar, Dark Heresy is Fantasy Flight Games' Warhammer 40,000 RPG where you play as members of The Inquisition, conducting investigations and rooting out heresy. It's typically a pretty low powered, horror toned affair, and I think Genesys would be a good fit for it.
Here's a link to the current PDF of the rules. This should be up to date with everything listed below. I'd highly recommend downloading the file rather than viewing it on Drive; it's fully bookmarked and the index is clickable, makes navigating 10x easier.
Here's a fillable PDF character sheet.
Here's a vague roadmap of where I'm at with my development, and what I hope to get done.
Character Creation
- Ten custom Home World options (replacing Archetype/Species) – DONE!
- Eight custom careers, based on those present in the original Dark Heresy – DONE!
- A list of avaliable talents, including a selection of 33 talents not present in Genesys (some newly designed, some lifted from FFG's Star Wars line and altered slightly) - DONE!
- A new skills list - DONE!
Equipment
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Ranged weapon stats –
DONE!
- Ranged weapon attachments - DONE!
- Special ammunition – DONE!
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Melee weapon stats -
DONE!
- Melee weapon attachments - DONE!
- Grenades and Explosives stats - DONE!
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Armour stats -
DONE!
- Armour attachments- DONE!
- Cybernetics rules - DONE!
- General gear stats - DONE!
Psychic Powers
- Rules for Psykers – heavily based on Genesys’ magic system, and modified for 40k flavour - DONE!
- A Perils of the Warp table for each Psychic Discipline, based on Dark Heresy 2e's unreleased beta - DONE!
Setting Rules
- Rules for Fear, expanding on those present in the Genesys horror tone - DONE!
- Rules for developing, succumbing to and recovering from mental trauma - DONE!
- Corruption and Mutation - DONE!
- NPC statistics for a range of things, from Arbitrators to Bloodletters
This is by no means a definitive list; it’s just the stuff I’m prioritising for now. If there’s something you think I’m missing, tell me, I want this to be a fairly solid base. Stuff like vehicles, exotic weapons, and playing as Xenos or Space Marines or whatever else will come later, probably in a separate release entirely designed to add onto this base.
I'm very open to constructive criticism, advice and any other feedback people want to provide. I'm by no means an expert, so if you think something could be done better, let me know in this thread, I'll take all feedback into consideration.
Updated Info