Should this be legal?

By The Jabbawookie, in Star Wars: Armada Fleet Builds

I feel like a horrible person for designing this. Twelve activations, twenty-one deployments. Six rounds. You can time out tournaments; you can time out “friendly” local game nights. Titles could be added, if you think the art looks cool. The 7 point bid can be replaced with 7 Yelling Hat Men if you really want to show you don’t care about how this game is meant to be played. @JgzMan There is now a use for SFOs on command one ships. Make sure you dislike your opponent on a personal level.

Cracken will crack them (mentally)

Faction: Rebel Alliance
Points: 393/400

Commander: General Cracken

Assault Objective: Blockade Run
Defense Objective: Fighter Ambush
Navigation Objective: Sensor Net

[ flagship ] Hammerhead Torpedo Corvette (36 points)
- General Cracken ( 26 points)
= 63 total ship cost

GR-75 Medium Transports (18 points)
= 18 total ship cost

GR-75 Medium Transports (18 points)
= 18 total ship cost

GR-75 Medium Transports (18 points)
= 18 total ship cost

GR-75 Medium Transports (18 points)
= 18 total ship cost

GR-75 Medium Transports (18 points)
= 18 total ship cost

GR-75 Medium Transports (18 points)
= 18 total ship cost

GR-75 Medium Transports (18 points)
= 18 total ship cost

GR-75 Medium Transports (18 points)
= 18 total ship cost

GR-75 Medium Transports (18 points)
= 18 total ship cost

GR-75 Medium Transports (18 points)
= 18 total ship cost

GR-75 Medium Transports (18 points)

=18 total ship cost

1 Lietenant Blount ( 14 points)
17 Z-95 Headhunter Squadrons ( 119 points)

Edited by The Jabbawookie

Man a Dcaps vic with gunnery teams would have a field day!

Also, what if your opponent out bid you, gave you first, and showed you 3 non point scoring objectives. Then thwy could deploy ships, drop to speed 0, and wait 6 turns for the 6/5 win since you cant kill anything except other flotilllas by ramming.

I mean, its good for a LOL for sure, but (fortunately) the game is balanced not to favor trolling jank like this :)

Edited by BrobaFett

Those are all real issues, but there is (I think) a redeeming factor here: the battle is not on the table. The battle is on the clock and in your opponent’s mind. Points are only if they decide to go first. If they choose the waiting game, they should be rewarded for their patience anyway. And if they’re in a tournament, you’ve probably tired them out to some degree, and will totally screw up their mov too unless they attack/you’re nice enough to forfeit on round 6. This list is not here to ensure that you win, just that they lose.:P

Edit: If one actually cares about winning, they can drop as much as they feel like for a 2nd player bid. That does mean playing a lot of fighter ambush, though, which doesn’t feel particularly safe. Actually, Capture the VIP seems like a much better objective; it becomes a game of “can you kill more than 2 flotillas and 2 Z-95s while I run?”

Edited by The Jabbawookie

Double post.

Edited by The Jabbawookie

****, if you brought this to a tournament I was running, I'd give you your first warning for slow-play as soon as I read the list.

Why not make it serious and use combat refits?

13 minutes ago, Dupy said:

Why not make it serious and use combat refits?

That’s a great idea. Maybe even cut some fighters and add Toryn. If I become any more tempted to run this, it’ll be a sad day for my wallet.:P

Of course, T Farr wouldn't help I the least with the Z95s. Y wings?

Send this to FFG, let them see why Flotillas should not be counted as Ships for the purpose of activations and tabeling.

I played against the X-Wing equivalent in an Epic match. The guy had all small ships and he would take way too long to move each one, it was annoying. Instead of going 2-0 with a huge MOV for first place, I went 1-1 with a much lower MOV for second place. First was the Raider, second was a TIE Punisher - still a prize but I wanted that Raider.

A revised edition, thanks to the great suggestions I’ve received. This one does care about winning. :)

Mk. II

Faction: Rebel Alliance
Points: 378/400

Commander: General Cracken

Assault Objective: Blockade Run
Defense Objective: Fire Lanes
Navigation Objective: Sensor Net

[ flagship ] Hammerhead Torpedo Corvette (36 points)
- General Cracken ( 26 points)
= 62 total ship cost

GR-75 Combat Retrofits (24 points)
- Bomber Command Center ( 8 points)
= 32 total ship cost

GR-75 Combat Retrofits (24 points)
- Toryn Farr ( 7 points)
= 31 total ship cost

GR-75 Combat Retrofits (24 points)
= 24 total ship cost

GR-75 Combat Retrofits (24 points)
= 24 total ship cost

GR-75 Combat Retrofits (24 points)
= 24 total ship cost

GR-75 Combat Retrofits (24 points)
= 24 total ship cost

GR-75 Combat Retrofits (24 points)
= 24 total ship cost

1 Jan Ors ( 19 points)
2 VCX-100 Freighters ( 30 points)
1 Biggs Darklighter ( 19 points)
5 X-Wing Squadrons ( 65 points)

EDIT: Swapped Sato for Cracken, Opening Salvo for Blockade Run.

Edited by The Jabbawookie

35 minutes ago, The Jabbawookie said:

A revised edition, thanks to the great suggestions I’ve received. This one does care about winning. :)

Sato’s Filthy Transports

Faction: Rebel Alliance
Points: 384/400

Commander: Commander Sato

Assault Objective: Opening Salvo
Defense Objective: Fire Lanes
Navigation Objective: Sensor Net

[ flagship ] Hammerhead Torpedo Corvette (36 points)
- Commander Sato ( 32 points)
= 68 total ship cost

GR-75 Combat Retrofits (24 points)
- Bomber Command Center ( 8 points)
= 32 total ship cost

GR-75 Combat Retrofits (24 points)
- Toryn Farr ( 7 points)
= 31 total ship cost

GR-75 Combat Retrofits (24 points)
= 24 total ship cost

GR-75 Combat Retrofits (24 points)
= 24 total ship cost

GR-75 Combat Retrofits (24 points)
= 24 total ship cost

GR-75 Combat Retrofits (24 points)
= 24 total ship cost

GR-75 Combat Retrofits (24 points)
= 24 total ship cost

1 Jan Ors ( 19 points)
2 VCX-100 Freighters ( 30 points)
1 Biggs Darklighter ( 19 points)
5 X-Wing Squadrons ( 65 points)

Still considering Blockade Run, but Opening Salvo is hard to beat...

Hard countered by Cracken just like all of these flotilla spam lists that rely on actual fire out of the flots; soft countered by anything reasonably maneuverable with an evade. Anything that can get into some side arcs will make it extremely difficult to bring overlapping arcs to bear simultaneously, because obstruction = zero shot.

Yeah, it'll be super nasty against big ships, but trivial for any of the numerous archetypes tooled to efficiently kill flotillas, whether through guaranteed accs, ramming, squadrons, Avenger + Suppressor, or otherwise. I know any of my three tournament-quality lists that I'm working with right now would not have a super difficult time with this.

All that aside, if you're building a list specifically to go to time, you're intentionally stalling a game for time, and no, it's not legal. The slow play rule doesn't distinguish between making slow in-game decisions and using a list built specifically to take forever to play:

Quote

Players are expected to behave in a mature and considerate manner and to play within the rules and not abuse them.

This prohibits intentionally stalling a game for time

...

The organizer, at his or her sole discretion, may remove players from the tournament for unsporting conduct.

Personally, if I were TOing and saw you show up with that first list, I would probably

1) warn you about slow play before starting
2) watch you closely at your first table, and
3) if you weren't absolutely chugging through your activations, I'd remove you for unsporting conduct.

Edited by Ardaedhel

Well put. The Sato list is trying to be legitimate. ;) You raise a good point about obstruction and Cracken; I’ll switch to Blockade Run for three passive objectives, which means Sato can go for Cracken. Thanks!

3 hours ago, Ardaedhel said:

Yeah, it'll be super nasty against big ships

Will it? A big ship can kill two flots a turn by shooting and ram another. I dont see what is good about the list.

Edited by Ginkapo
2 minutes ago, Ginkapo said:

Will it? A big ship can kill two flots a turn by shooting and ram another. I dont see what is good about the list.

Not all big ships, certainly, but overwhelming defense tokens is an approach that is particularly effective against large ships; and not all large ships bring GT or can bring multiple heavy arcs to bear.

It's not a foregone conclusion, but generally speaking the skill level of the large ship player will need to be higher than that of the cheeser in that matchup.