So, we played Test of Metal, Jarrod's side mission the other evening.
**SPOILERS AHEAD** (sorry, I don't know how to format the spoilers box)
In the mission, there are no reserved or initial deployment troops, only Imperial Mission Tokens that act as VERY weak robots. We're talking Threat Level health, 1 blue die attack (+1 damage), and 1 block on defense. Their saving grace is that any attack against an Rebel gets +1 damage for each adjacent token that isn't the attacker. This gives it that "swarm" kind of feel.
The Rebels had Jarrod (of course), Drokkatta, Ko-Tun, and Vinto. It wasn't even close.
Drokkatta just got Thermal Charges and didn't attack the whole mission. He was able to pull off 16 unblockable damage the first round across 4 figures without rolling a single flippin' die, effectively preventing me from activating two entire sets of droids. Then he camped the production point for the droids, activating first, resting, blowing them up with Demolish, then doing that again at the beginning of the next activation. I got maybe three activations across 5 rounds out of the droids in total.
I couldn't control positioning as he murdered things that were deployed adjacent to each other per the mission rules. For all future missions, if there are ANY adjacent figures with 4 or less health each deployed within 4 spaces of Drokkatta, they will die before getting a chance to activate. And, the egregious thing is, ALL WITHOUT A DIE ROLL. No chance of getting lucky or mitigating dice. They are just dead.
Maybe it was just that mission (since everything was super low in health) but it feels broken and just not fun at all to play against.
The Rebels felt so bad about how crazy Drokkatta is, they started offering to set up some house rules to limit how often he can use Demolish. I hesitate to do that but ****, it's tempting to make it "Once per Rebel activation" or "At the end of an activation".
Has anyone else had a similar issue? Am I crazy or is Drokkatta just that broken?
Edited by thanebot