So Tie Silencer is a less expensive TIE Defender with a much easier dial. But who cares if they will be able to beat Scum in Worlds 2018. Lets talk about what really matters, what does Wave 13 mean for X-wing Epic formats.
First up with the Resistance Bomber
So bombing huge ships haven't been so easy considering they come from your rear arc and that involves getting too close to the fatal end (I think it should be errata so it isn't instant death). Well this allows you to throw bombs in front of you. Only issue is it works almost like pre-nym genius in which you will hit yourself unless you find a very specific way to clear the blast.
- Crimson specialist is just a little more flexible with bomb tokens so not much there.
- Huge ships are still not a part of the NT factions so unless the missing SKU is a Huge Resistance ship nothing is going on with Crossfire formation
- Advanced optics doesn't have any unique reactions in epic.
Can you say hello critical damage on huge ships. Another way to flip face up cards on huge ships and unless they have the fixit droid which still takes 3 energy to flip a card face down it is not going anywhere. Now the question is how do conditions resolve on huge ships. I'm going to take a guess and say that you can only assign it to one section so what ever section you assigned it to will get that condition and the extra flips. However that section will also have the action so you could use it to stop a reinforce or recover since they happen to be both on the same section card for the larger corvettes.
Now with the silencer being more of the arc dodger and focus on the starfighter to starfighter fights you wouldn't think there would be much for Epic and you would be right, however with the way Epic is set up the TIE Silencer does bring a few tricks to it.
So the TIE Silencer brings terrain more into play (I don't see any more debris clouds in the production shot though
) However on some Epic scenarios there are much larger obstacle and debris cloud tokens in the mix so sure it is a larger are but that mean more obstacles which brings us the to upgrade that has the biggest impact on Epic.
Since Epic sets up obstacle tokens in pairs as after one token is placed another one is immediately placed range 1 of it, this upgrade has a good chance of pulling 2 evade tokens every time it is used. Given how there is more firing arcs and a lot more attacks having double evade in Epic is huge, big ships or not (pun may be intended
).
- Kylo Ren we have seen IWSYTDS Before so nothing much there.
- Title isn't much different in Epic or a major game changer
This can have an effect as the point limit is larger so the point tolerance is much looser the 3 points isn't that expensive in epic where in competitive standard it is a complete rip-off. Considering that huge ships always activate after all other ships do this makes it a great chaser to those other ships keeping them from some how avoiding your arc. You would probably be using the barrel roll action more to stay behind (assuming you already were). Again since Huge ships are still not that difficult to take out this isn't that much of a game changer. But looking at all the other <tech> upgrade available this one seems to have the most compatibility with Epic.
So what do you think will have a big impact on epic. Also since they are supposed to be released simultaneously.
So given these two new waves, AKA Wave Twelveteen, what new build in Epic do you see coming up? Will it still be dominated by Starfighter Wings and the Dreaded IG-8000? Will Huge ships be unstoppable? Of what 300 point (or 200 for teams) list do you want to make?
Edited by Marinealver