Another thread got me thinking about the importance of weaknesses in game design. I find that in games I enjoy units/factions are defined as much by their weaknesses as their strengths.
So, what should be the weakness of the various ships in the game? Is there an Armada ship that has no true weakness? Is there a ship that has too many?
To answer my own question I will use the Assault Frigate. It doesn't have an obvious weakness other than the fact that it really isn't great at anything. Reasonably maneuverable, okay firepower, a decent carrier, and some durability, but not much that stands out. Does that qualify as a weakness?