What Will Be The ISD1's Role in W7?

By Ardaedhel, in Star Wars: Armada

Swm29-imperial-star-destroyer-kuat-refitImperial-i-class-star-destroyer

Swm29-imperial-star-destroyer-cymoon-1-refitImperial-ii-class-star-destroyer

1 hour ago, Undeadguy said:

Swm29-imperial-star-destroyer-kuat-refitImperial-i-class-star-destroyer

Swm29-imperial-star-destroyer-cymoon-1-refitImperial-ii-class-star-destroyer

I hate how the aa is inverted on ISD1 and ISDK...

8 minutes ago, Visovics said:

I hate how the aa is inverted on ISD1 and ISDK...

It's not inverted. It's re-prioritized.

Edited by RobertK

I've been thinking about buying Mel's ISD1 downgrade kit., applying it to one of my ISDs, and painting it white(ish).

Especially after watching Rogue One again last night.

Does anyone have experiences with that, which they would like to share?

In the meantime, you all can keep talking about its game effectiveness.

5 minutes ago, Visovics said:

I hate how the aa is inverted on ISD1 and ISDK...

It's not: the blue anti squadron is aligned with the front of the ship on both cards artwork. There is logic and structure here, its just that the designer of the cards exists in a higher plane of thought.

It will always be the best BT Avenger. That difference in squad value is huge between it and the Kuat

In discussing the Quasar with my locals, where I've seen a bunch of ISD+Quasar, it is my opinion that this ends up being redundant, and that one should either run the ISD as the big carrier, plus support ships, or Quasar with a completely different build. In that sense, the place of the ISD-I is first carrier that can also jump in and really mix up with a brawl. The ISD-K is a more straight-up super brawler, in my opinion. It will hit harder than the ISD-I, but you'd better be prepared to guide it carefully to target, and you'd better have some other method in your fleet of handling the squadron game.

I think what we're moving to is a meta where each of the ISD variants has a specific role to play in fleet design and will fit more perfectly than any of the other variants. The only question in the long run is whether anything else in the meta will emerge that favors a particular set of archetypes over another.

My flagship is this:

ISD1, Flight commander, Boarding engineers, High-capacity ion turbines, H9 turbolasers

Still the best all-round battleship I have ever come up with. No gimmicks, just solid and dependable performance in almost any situation.

This is why the ISD-I will still have a place for me....

Thrawn
Author: Englishpete

Faction: Galactic Empire
Points: 395/400

Commander: Grand Admiral Thrawn

Assault Objective: Station Assault
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona

[ flagship ] Imperial Star Destroyer Kuat Refit (119 points)
- Grand Admiral Thrawn ( 32 points)
- Chimaera ( 4 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
- Assault Proton Torpedoes ( 5 points)

- Intensify Firepower ( 6 points )
= 170 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Imperial I-Class Star Destroyer (110 points)
- Avenger ( 5 points)
- Minister Tua ( 2 points)
- Boarding Troopers ( 3 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 137 total ship cost

1 Lambda-class Shuttle ( 15 points)
3 TIE Defender Squadrons ( 48 points)

It is still a most formidable battleship in the above config. and fleet.

Edited by Englishpete
5 hours ago, Visovics said:

I hate how the aa is inverted on ISD1 and ISDK...

Wait till you notice Defenders man....

Han Solo is also different I think. Hera and Han also match their respective waves.

8 hours ago, draco193 said:

I feel like though those are the targets you're really wanting to use the BT for. Everything else at close range is in dire straights even without BT.

Exactly. Which is good. They have either by good luck or good design left room for both variants to be valid. Both have their advantages.

5 hours ago, Vergilius said:

In discussing the Quasar with my locals, where I've seen a bunch of ISD+Quasar, it is my opinion that this ends up being redundant, and that one should either run the ISD as the big carrier, plus support ships, or Quasar with a completely different build.

I came in to post exactly this and I think you hit the nail on the head here. Quasar is most leveraged when in a fleet whose other ships cannot mount a mass squadron alpha strike. I.E. Non Vic/ISD fleets.

I think Kuats are going to be better than ISD 1 in PT 106 type builds. The thing I like about Kuat the most is with racks and a c.f. you're throwing 7 out the side arc. So just in case something slipped out of the front arc, you can still have a one shot kill salvo out the side with avenger bt

Edited by SkyCake
4 hours ago, Card Knight said:

Wait till you notice Defenders man....

Han Solo is also different I think. Hera and Han also match their respective waves.

ANd YV-666... FFG Needs to get their priorities sorted...

10 hours ago, Mikael Hasselstein said:

I've been thinking about buying Mel's ISD1 downgrade kit., applying it to one of my ISDs, and painting it white(ish).

Especially after watching Rogue One again last night.

Does anyone have experiences with that, which they would like to share?

In the meantime, you all can keep talking about its game effectiveness.

@E-Man720

The best way to view the Kuat vs the ISD I is endurance vs burst. With a squad value of only 2, Avenger and Boarding Troopers are not particularly good on the Kuat, especially against other large ships. I don't know about you, but I use Boarding Troopers for kill shots. If I don't get it, the ship has a decent chance of limping away as it brings those defense tokens back into play. Even that single redirect you leave available can be the difference between life and death. As such, the ISD I is the king of burst firepower intended to punch through for the kill.

The Kuat has tremendous endurance at close range. Its natural defensive retrofit is huge since it frees up the stupidly competitive officer slot. The blue die on the side also lets Leading Shots contribute on all arcs, making its firepower more reliable without the need for Vader. It's a great ship. Just don't trick yourself into thinking the ISD I is going anywhere.

On 11/29/2017 at 5:01 PM, Mikael Hasselstein said:

I've been thinking about buying Mel's ISD1 downgrade kit., applying it to one of my ISDs, and painting it white(ish).

Especially after watching Rogue One again last night.

Does anyone have experiences with that, which they would like to share?

In the meantime, you all can keep talking about its game effectiveness.

Do it. Here's you're motivation, it looks awesome even if only 1 in 100 will spot the difference.

20170302_124024_zpscd279152.jpg

16 minutes ago, Teh HOBO said:

Do it. Here's you're motivation, it looks awesome even if only 1 in 100 will spot the difference.

I like it!
And, yes, I do notice the difference, but only because I know what I'm looking for. It'll be nice to field an ISD1 when I'm fielding an ISD1. The only rub is that I really do prefer running ISD2s. However, I guess the Boarding Troopers go very well on the ISD1.

(The fact that people run Avenger on ISD1s (and Devastator on ISD2s) is something that puts my teeth on edge, but what's a guy to do?)

I'm doing the same thing right now... But I have to get Spray Permission to get the white coat down.

Shame that "Nose Punch" doesn't have an ISD in it.

Well, I just did it.

I ordered the ISD1 downgrade kit as well as two Imperial Intelligence Gozantis. Additionally, two Zeta-class cargo shuttles, one Delta-class T-3c shuttle, six Sentinel shuttles, and a TIE Striker squadron).

The Empire will be prepared to send Strike Teams down to Rebel sites, in order to impose Imperial justice & judgement.

This should fit nicely with my crew's plan to incorporate Imperial Assault strike teams into the Corellian Conflict.

This is a good role:

  • ISD1: Ozzel, High-capacity ion turbines, H9 turbolasers
  • ISD1: High-capacity ion turbines, H9 turbolasers
  • ISD1: High-capacity ion turbines, H9 turbolasers
  • 398 points

This is what I will run the first game after I get the Chimera pack and have 3 ISDs

The only inconvenience with the Chimaera is that the base coat is still in that bog-standard grey. I've sprayed (or drybushed) my destroyers pure white. I can't just do that with the Chimaera and preserve that paint scheme. I do hate the mis-matched grey squares though.

I've already refitted one of my ISDs to the I version (The Abrogator). Chimaera will be the second, though I don't have an excuse really to field Four Imperials...

44 minutes ago, Norsehound said:

The only inconvenience with the Chimaera is that the base coat is still in that bog-standard grey. I've sprayed (or drybushed) my destroyers pure white. I can't just do that with the Chimaera and preserve that paint scheme. I do hate the mis-matched grey squares though.

I've already refitted one of my ISDs to the I version (The Abrogator). Chimaera will be the second, though I don't have an excuse really to field Four Imperials...

I’ll probablt paint over the symbol with the end colour I want, then cover it with a mix of tape and Vallejo liquid mask, before white-spraying the hull.

im also going to work up 2-3 other stencils if things to mark out my other ISD

56 minutes ago, Norsehound said:

I've already refitted one of my ISDs to the I version (The Abrogator.)

Thanks for teaching me a new word. :)

6 hours ago, Drasnighta said:

I’ll probablt paint over the symbol with the end colour I want, then cover it with a mix of tape and Vallejo liquid mask, before white-spraying the hull.

im also going to work up 2-3 other stencils if things to mark out my other ISD

That's a really good idea with the liquid mask. I have been wracking my brain over what to do with the Chimaera since I am repainting all of my ships, but I had utterly forgotten about that product.

11 hours ago, Mikael Hasselstein said:

This should fit nicely with my crew's plan to incorporate Imperial Assault strike teams into the Corellian Conflict.

Any thoughts on Legion/Armada campaign? That's what I'm working on right now. I was going to do IA but no one in my area plays it and Legion tailors to the larger battles.

IA has the advantage of having squad based on the inside of ships which makes for great, fast paced boarding parties.