Debris Gambit

By Browncoat50, in X-Wing

Really, anything can use this card well. I find my small ships are usually very close to obstacles, and giving things like the Silencer, SF, and GUNBOAT access to evade tokens is powerful.

Tried two of these last night with an attack Upsilon:

Rho Squadron Veteran: Debris Gambit, XG-1, HLC, Linked

It was great. Move, two evades, defend against multiple attacks with an extra evade, and shoot with modded four dice. Amazing.

I will just drop this here...

Green Squadron Pilot + Chardaan + Debris Gambit + Juke + Autothrusters (23)

Jake Farrel + Chardaan + Debris Gambit + Juke + Experimental Interface (29)

Corran Horn + Swarm Leader + FCS + R2-D2 + Shield/Engine Upgrade (48)

4 hours ago, Yoda Man said:

I absolutely love the fact that I may be able to get evades on just about any ship, even if it is somewhat sub par.

Amen Sir, Amen to :D that!

When I saw this upgrade, I couldn't help but go all Amigara about it.

I can't wait to try this on a whole host of ships, seeing as I tend to stay tight to the asteroids for most of the game. There are any number of builds that could be absolute murder in the endgame, so long as you are good at flying in between obstacles. Just offhand, going with a sort of "spared no expense" build:

Test Pilot "Blackout" (31)
Debris Gambit (2)
Advanced Sensors (3)
Advanced Optics (2)
Experimental Interface (3)
First Order Vanguard (2)

Advanced sensors to take an action like boost or barrel roll to get where you need to be, EI to get the Evades, then green maneuver to clear the stress. Just keep slipping in and out of asteroids. Of course, you won't always need to do your action before you move, that dial has a lot of greens so you should be set for the next round no matter what you do. Done right, your opponent won't have a lot of evade dice and you could be netting 1-2 evade tokens per turn.

This will be nice on lower PS ships with an EPT like the Black Sq. Scout (TIE Striker)

Black Squadron Scout (20)
Debris Gambit (2)
Stealth Device (3)
Adaptive Ailerons (0)
Total: 25

Black Sq. Pilot TIEs, Green Sw. A-wings, Tansarii Point Vets...

The sky 100 points is the limit.

Edited by Force Majeure

I dunno.

The thing is, a lot of the ships which want to spend an action generating evade tokens already have the ability to do so.

I can see it being nice on:

  • Anything which can also equip comm relay
    • TIE Silencer
    • TIE/sf
    • T-70 X-wing
    • It is competing point-for-point and slot-for-slot with Intensity on these ships, though, which I think is more flexible.
  • Support ships where you don't care (much) if your attack hits
    • Wes Janson
    • Most elite HWKs
    • Rebel TIE fighters
    • TIE Shuttles not carrying Kylo Ren or Fleet Officer (Tactician. Systems Officer, Intelligence Agent, etc)
  • People specifically dancing around near obstacles
    • Blackout
    • Anyone carrying one or more of the following
      • Dash Rendar Crew
      • R5-X3
      • Trick Shot
      • Rigged Cargo Chute (okay, that'll be elsewhere in the squad as one is small ship only and one is large ship only)
  • People able to make multiple uses of the action or get multiple uses of evade tokens
    • Swarm Leader squads
    • Youngster
45 minutes ago, Magnus Grendel said:
  • Anything which can also equip comm relay

This one actually doesn't work well as Comm Relay says you cannot have more than 1 evade token, so it undercuts the utility of being able to get 2.

20 hours ago, punkUser said:

No guys, I've cracked the code: 2x a-wings with debris gambit w/ swarm leader corran double-tap! ;)

Yus!

I think I could keep this Poe alive forever.

Poe Dameron (PS9) (33)
Debris Gambit (2)
R2-D2 (4)
Advanced Optics (2)
Autothrusters (2)
Black One (1)

Total: 44

Nym and Sol Sixxa with a crap ton of cluster mines, TLT and moving in circles around an asteroid. 1 evade dice, evade tokens, +1 evade if the shot goes through a mine, + 1 evade dice if through an asteroid.

Might work... must be boring to fly though.

4 minutes ago, dotswarlock said:

Nym and Sol Sixxa with a crap ton of cluster mines, TLT and moving in circles around an asteroid. 1 evade dice, evade tokens, +1 evade if the shot goes through a mine, + 1 evade dice if through an asteroid.

Might work... must be boring to fly though.

That and Blackout hiding in asteroid fields will be point fortresses. Otherwise, might be a response to high-die alphas that have been happening. If you can get someone to spend their harpoons or cruise missiles while you have obstruction and evade token stacks, it may be helpful.

I dunno, not real big on this card although its another option for Youngster. /shrug

I like how this might be an excuse to take out those Seismic Torpedoes...

This is such a good thing to have for some of those ships that could really use an evade token.

TalonBane Cobra? Short of EI is there a way to get him a focus for offense?

5 minutes ago, Boba Rick said:

TalonBane Cobra? Short of EI is there a way to get him a focus for offense?

Manaroo at range 1 is all I can think of.

24 minutes ago, Boba Rick said:

This is such a good thing to have for some of those ships that could really use an evade token.

TalonBane Cobra? Short of EI is there a way to get him a focus for offense?

latest?cb=20150729003409

For 1 turn at least. Which is kind of how long he lasts.

First order Pilot(29)
Debris Gambit (2)
Fire-Control System (2)
Comm Relay (3)
Autothrusters (2)

Nu Squadron Pilot (18)
Linked Battery (2)
Flechette Cannon (2)
Long-Range Scanners (0)
XG-1 Assault Configuration (1)

First order pilot (29)
Debris Gambit (2)
Fire-Control System (2)
Comm Relay (3)
Autothrusters (2)

Total: 99

View in Yet Another Squad Builder

Action to charge evade-shields, FCS for dice mods, autothrusters for turrets.... And an annoying SLAMming flechette to make arcdodger's lives difficult.

Ezra Bridger (attack shuttle):

- Debris Gambit

- Experimental Interface

- Chewbacca

- TLT

15 hours ago, punkUser said:

This one actually doesn't work well as Comm Relay says you cannot have more than 1 evade token, so it undercuts the utility of being able to get 2.

Correct. But whilst you can't hang on to 2, it means you can have 1 even when not in range 1 of an obstacle when you need it....

Assuming they've been deployed with no overlap of their range 1 'bubbles', about 1/4 of the board is at range 1 of an obstacle; the trick will be controlling rock placement and where the engagement actually happens to make sure that you have the action available when you want it.

Comm relay lets you 'snag' an evade as you pass, in return for not getting a double-evade if it would have been an option on the turn in question.

12 hours ago, Magnus Grendel said:

Correct. But whilst you can't hang on to 2, it means you can have 1 even when not in range 1 of an obstacle when you need it....

Assuming they've been deployed with no overlap of their range 1 'bubbles', about 1/4 of the board is at range 1 of an obstacle; the trick will be controlling rock placement and where the engagement actually happens to make sure that you have the action available when you want it.

Comm relay lets you 'snag' an evade as you pass, in return for not getting a double-evade if it would have been an option on the turn in question.

Isn't intensity almost always a much easier way to accomplish the "getting an evade action" to charge up comm relay? Are there any ships with a tech slot that can't boost/BR?

11 minutes ago, punkUser said:

Isn't intensity almost always a much easier way to accomplish the "getting an evade action" to charge up comm relay? Are there any ships with a tech slot that can't boost/BR?

Intensity requires that you actually perform a boost or barrel roll, and it also costs you a focus token later on to recharge if the evade gets spent.

Debris gambit costs the same, and gives the evade immediately, and can do the same again next turn if someone makes you spend the evade. Intensity is only better if you get a free action somewhere, like Jake, Poe(kinda), FA astro, or Vader.

Edited by Rakaydos
On 11/29/2017 at 3:31 PM, Vineheart01 said:

Cant give up VI.

Like ive said in numerous posts, i wish Adv Cloaking didnt exist and the phantom was built a bit tankier and had 3agi. That way being caught w/o cloak wouldnt autokill it.

Unfortunately right now thats the case. It NEEDS to fire first or arcdodge to survive. Despite being +1hp over an interceptor it dies much much easier when not cloaked.

You can use LWF, I know it's not the same but its something

30 minutes ago, "Quickdraw" said:

You can use LWF, I know it's not the same but its something

Kinda, but that also gives up Stygium, which is pretty crucial sometimes.

The act of cloaking itself is not that great of a defense boost. 4naked dice is great but generally 2+evade is more reliable.

I actually just flew my double-31pt phantoms (fcs/tactician/stygium) + x7 Stele list and yeah the auto evade is clutch more often than i'd like to admit lol. It also makes the decloak to attack safer because you usually have focus+evade, i never got hit with a 5die attack but if i got hurt at all it was just 1 damage. (the idea is to goat people into thinking Stele is the problem as he can easily eat the 5die attacks, and it usually works lol)

What about

Countess Ryad with x7+PTL+Twin ion engine

Delta squadron with Linked battery+Stealth device

Sigma squadron with FCS+Stygium

14 minutes ago, "Quickdraw" said:

What about

Countess Ryad with x7+PTL+Twin ion engine

Delta squadron with Linked battery+Stealth device

Sigma squadron with FCS+Stygium

I think it's off topic.

23 hours ago, Rakaydos said:

Intensity requires that you actually perform a boost or barrel roll, and it also costs you a focus token later on to recharge if the evade gets spent.

Debris gambit costs the same, and gives the evade immediately, and can do the same again next turn if someone makes you spend the evade. Intensity is only better if you get a free action somewhere, like Jake, Poe(kinda), FA astro, or Vader.

When you have comm relay the action economy question with intensity as not really as relevant, particularly when compared to debris gambit which for the same price doesn't improve it either when using comm relay. If you're not ever going to get 2 evades (due to comm relay) it's of even more questionable value.