Double Scurrg Full Loadout

By surly88, in X-Wing Squad Lists

When browsing through meta-wing I stumbled across this archetype:

Captain Nym (Scum) (30)
Crack Shot (1)
Twin Laser Turret (6)
Extra Munitions (2)
Homing Missiles (5)
Cad Bane (2)
Bomblet Generator (3)
Guidance Chips (0)

Sol Sixxa (28)
Crack Shot (1)
Twin Laser Turret (6)
Extra Munitions (2)
Homing Missiles (5)
Cluster Mines (4)
Cluster Mines (4)
Minefield Mapper (0)
R4-E1 (1)
Guidance Chips (0)
Havoc (0)

Total: 100

View in Yet Another Squad Builder

It has some successful show up at minor tournaments so far but nothing to outrageous.

On paper the list looks like a ton of fun to play imo especially since it's full of synergistic effects:

- Minefield Mapper and 2 Clusters means the option to drop 6 bomb tokens before the game even begins and thanks to EM you still have some left for the remaining game

- Cad Bane seems to have found his place; with that many bombs he seems like a great fit into the list

I like how the list is a bit different compared to the usual Nim+VI dodgy list and trades this for a more brutal loadout with Crack Shot.

I'm definately gonna try out the list this week and see how it goes.
The only change I'd make would be to change the Guidance Chips into Long Range Scanners. Having a pair of Homing Missiles guaranteed on your first brawl sounds great imo. Also since Homing leave the TL up you will have TL and Focus available anyway, so GC are less needed imo.

Anyone played the list out so far or maybe played against it? Would really like to hear if it's as cool on the table as it looks on paper.

Maybe it would even be an option to change Nym for Boba, but I'm not sure if I like this list more or less:

Sol Sixxa (28)
Crack Shot (1)
Twin Laser Turret (6)
Extra Munitions (2)
Homing Missiles (5)
Proximity Mines (3)
Proximity Mines (3)
Minefield Mapper (0)
Long-Range Scanners (0)
Havoc (0)

Boba Fett (Scum) (39)
Crack Shot (1)
Heavy Laser Cannon (7)
Bomblet Generator (3)
Cad Bane (2)
Long-Range Scanners (0)
Slave I (0)

Total: 100

View in Yet Another Squad Builder

... I'd assume it's a bit weaker though since you have to make compromises here and there while in the Nym & Sixxa list both ships get everything you desire.

Edited by surly88

So when I saw the title, my first thought was: sure, put out 2 1 agility ships. That won't melt. And that is still my main concern. You will have to fly carefully to survive when your ships are rather squishy.

That being said, I like the potential if they stay alive. I have a few comments:

Why not downgrade to Harpoons? They are rather more destructive, and cheaper.

I don't think Crack Shot is worth it for these builds. Expertise or Predator could really boost both TLT and missile strikes. Perhaps Predator on the potentially stressed Sol and Expertise on Nym.

Enhanced Scopes on Sol would guarantee you are able to drop those bombs exactly where you want them.

Yes, with those more pricey EPTs you get slightly less bombing, but you get a lot more offensive utility. If you want those extra clusters on Sol, then dropping the EPTs is perfectly valid.

Edited by Greebwahn