While I think crossfire formation itself is not particularly good (the fact that you need to spend a focus for each time it triggers is a bit of a downer) I think the concept of sub-faction restricted cards is awesome, and should be used more. For one, it finally gives a way to distinguish between T-65 and T-70 X-wings, so a couple fixes are obligatory:
Rogue Squadron Pilot (Title, 1 point, Alliance X-wing Only) - The best pilots in the galaxy, coaxing the most out of their machines.
After you execute a maneuver, if you did not overlap an obstacle or another ship, you may perform a free boost or barrel roll action. | You cannot equip this card if your pilot skill is 3 or lower.
Wraith Squadron Pilot (Title, -1 points, Alliance X-wing Only) - They were intelligence specialists who worked expertly together
Friendly ships with this upgrade at range 1-2 of you may rotate their dial to an adjacent maneuver when they become the active ship during the activation phase.
Red Squadron Pilot (Title, 0 points, Alliance X-wing Only) - They were stressed all the time, but they did their duty anyway.
Friendly ships with this upgrade at range 1 of you may perform actions while stressed. | You cannot equip this upgrade if your pilot skill is 3 or lower.
And for each faction it introduces a way to introduce new crew to the game with faction restrictions:
Captain Thrawn (Crew, 5 Points, Imperial Only)
When a friendly ship would receive a stress token, you may receive that token instead.
Admiral Ackbar (Crew, 8 points, Rebel Only)
When you become the active ship in the activation phase, you may assign the It's a Trap! condition card to an enemy ship inside your firing arc at range 1-2.
It's a Trap! Enemy ships at range 1-3 of you may declare you as the target of an attack, even if they would not otherwise be able to.
I'm looking forward to a new era of slowly constricting faction design, separated across the trilogies.