Threat Tracker: The new best Tech?

By Celestial Lizards, in X-Wing

You dont have to have the highest PS for it to be valuable.

If someone with higher PS ends up staring at you in R1 in the face (like the only friggen ace that exists prior to these releases, Fenn) you can use it to dodge him before he attacks. In that case it would be strictly a failsafe and if you cant get a R3 attack on him for the TL beforehand you need to action it, but it does keep you from being R1 nuked by him.

For the most part, FCS will be required. You can also pair it with PTL though:
Regular action: Targetlock, no push. Target ship becomes active, boost/barrelroll to arcdodge him (if you didnt need both, focus). This lets a low PS out-arcdodge a higher PS that cant boost/barrelroll himself (and guess what the most common Ace doesnt do? Fenn doesnt use PTL).

i love how my main imperial list is geared to deal with Fenn and im getting this guy, which deals with Fenn even better than what i got lol.

20 minutes ago, Keffisch said:

Pretty much.

Aces was pretty popular here a few years ago, so they drowned in stresshogs when that sweet R3-A2 was released.

Now we've got even more cheap stress inducing abilities. :D

Stress mechanics has always been and always will be the gatekeeper for Aces - the way I see it.

It is - and it will be at least as far as Threat Tracker is concerned.

What makes the Silencer a bit different compared to a classic ace is that Fire Control System/Sensor Jammer, Primed Thrusters, and First Order Vanguard allows you to boost, barrel roll and jimmy the dice results a bit even when stressed. (much like Intensity Poe Dameron).

Just for the sake of exploring the idea, say you've got 3 of the PS4 guy, FCS, Threat Tracker, and Autothrusters for 33 points each.

You concentrate fire at Range 2 like a good X-wing player, then move one ship into block and take shots with the other two. This is a pretty standard low PS play. Now, however, you can spend the TL to Barrel Roll off the block so you still get a shot with the ship that blocked. It lets the blocker do extra duty as a fun as well.

The more ships you lose, the more powerful this ability is. A low PS generic could conceivably win a 1v1 with an ace, as you could block to deny actions, roll off, and take a shot.

4 minutes ago, Vineheart01 said:

(like the only friggen ace that exists prior to these releases, Fenn)

Uhm you're forgetting some commonly played highPS ships here... Most of all Quickdraw who is in a huge amount of imperial squads. Also Vader, Inq and RAC, who fly commonly at PS11 or 10. PS10 Nym is still a thing. VIHan is becoming one again, VIRey is still being played. VIPoe will be with Advanced Optics.

All these examples are way more frequent than you make it sound. Which means ThreatTracker will be a failsafe at best against a lot of lists and ships.

7 minutes ago, Vineheart01 said:

For the most part, FCS will be required. You can also pair it with PTL though:
Regular action: Targetlock, no push. Target ship becomes active, boost/barrelroll to arcdodge him (if you didnt need both, focus). This lets a low PS out-arcdodge a higher PS that cant boost/barrelroll himself (and guess what the most common Ace doesnt do? Fenn doesnt use PTL).

If you do that then you might as well announce that you will use boost/roll later on as your intention is very clear when you don't even take a focus in range 1, and also not using PTL...

2 minutes ago, Biophysical said:

You concentrate fire at Range 2 like a good X-wing player, then move one ship into block and take shots with the other two. This is a pretty standard low PS play. Now, however, you can spend the TL to Barrel Roll off the block so you still get a shot with the ship that blocked. It lets the blocker do extra duty as a fun as well.

If you get the block, yes. I wrote this earlier in the thread here:

"That means the only situation where it‘s reasonable is for a block or a dodged shot where you get +1/+X relative to the opponent. In that sense it is similar to why Outmaneuver is worse than Predator. It could be better than the alternative in that one turn, but it is very situational. Over the course of a game and especially tournament you‘ll be better off with another tech. "

I just don't think that those combined 9 points are the best way to spend them.

12 minutes ago, Biophysical said:

Just for the sake of exploring the idea, say you've got 3 of the PS4 guy, FCS, Threat Tracker, and Autothrusters for 33 points each.

You concentrate fire at Range 2 like a good X-wing player, then move one ship into block and take shots with the other two. This is a pretty standard low PS play. Now, however, you can spend the TL to Barrel Roll off the block so you still get a shot with the ship that blocked. It lets the blocker do extra duty as a fun as well.

The more ships you lose, the more powerful this ability is. A low PS generic could conceivably win a 1v1 with an ace, as you could block to deny actions, roll off, and take a shot.

I didn't think of the blocking aspect of the mechanic. That's very interesting.

8 minutes ago, GreenDragoon said:

If you do that then you might as well announce that you will use boost/roll later on as your intention is very clear when you don't even take a focus in range 1, and also not using PTL...

and what are they going to do about it when dials are already set unless they also have boost/roll ptl?

Very little.

People said the Pulse Ray Shield was terrible because it telegraphed you were doing a 1fwd due to the ion. Yet that card is ridiculously powerful and the telegraphed maneuver rarely matters if youre smart about it.
Can also do the same mentality to get into R1 if you land at R3 and the target hasnt moved yet, but doesnt want R1. Long as theyre R2 and in arc, now theyre R1.

The tech is highly situational but unlike a ton of astromechs the situation is somewhat common, just not universal.

I still dont think anyone will take it over PA/PTs

8 minutes ago, Vineheart01 said:

and what are they going to do about it when dials are already set unless they also have boost/roll ptl?

Very little.

People said the Pulse Ray Shield was terrible because it telegraphed you were doing a 1fwd due to the ion. Yet that card is ridiculously powerful and the telegraphed maneuver rarely matters if youre smart about it.
Can also do the same mentality to get into R1 if you land at R3 and the target hasnt moved yet, but doesnt want R1. Long as theyre R2 and in arc, now theyre R1.

The tech is highly situational but unlike a ton of astromechs the situation is somewhat common, just not universal.

I still dont think anyone will take it over PA/PTs

PRS is ridiculously powerful? I haven't followed post nerf tournaments all that closely, but isn't it still super-nieche? I mean it isn't quite binder fodder and has some good uses as you say, but ridiculously powerful?

Also, It is not limited to once per round, so, assuming the correct configurations, you can perform shenanigans against 2 different ships.

Just now, Jehan Menasis said:

Also, It is not limited to once per round, so, assuming the correct configurations, you can perform shenanigans against 2 different ships.

in principle yes, if you already have a TL and shoot between the two ships.

But you only get to do 1 boost and 1 barrel roll.

This will be so rare that it could actually be a podcast bounty...

2 hours ago, Admiral Deathrain said:

What about the Focus Relay whatever it is called? That is a neat bit of action economy without stress and keeping the Elite slot open, I'd say thats worth something. Not to mention autoinclude on Poe.

It's ok on Poe, but pretty mediocre otherwise. I guess it's like half a Rey crew, right, treat it as banking a Focus token only you're never able to bank more than one, or to have double focus. I don't see that being worth 2pts.

1 minute ago, Stay On The Leader said:

It's ok on Poe, but pretty mediocre otherwise. I guess it's like half a Rey crew, right, treat it as banking a Focus token only you're never able to bank more than one, or to have double focus. I don't see that being worth 2pts.

It gives you double mods every other round or so, which is well worth 2 points.

Heck giving you double mods int he opening engagement alone is worth that. Compare with the value of Pattern Analyser without PTL, it's about the same.

20 minutes ago, thespaceinvader said:

It gives you double mods every other round or so, which is well worth 2 points.

Heck giving you double mods int he opening engagement alone is worth that. Compare with the value of Pattern Analyser without PTL, it's about the same.

Only if you go a round with no mods. You're in the same recharging situation that meant the reality of Intensity was so much worse than people's expectations for it.

It's a bad Rey. Is bad Rey worth 2pts? Kinda? But I think you should be looking for better things to spend those 2pts on.

I kind of agree with the Pattern Analyser point, because I think a lot of the time the two are largely interchangeable. And I don't play Pattern Analyser much either.

Edited by Stay On The Leader
47 minutes ago, Stay On The Leader said:

Only if you go a round with no mods. You're in the same recharging situation that meant the reality of Intensity was so much worse than people's expectations for it.

It's a bad Rey. Is bad Rey worth 2pts? Kinda? But I think you should be looking for better things to spend those 2pts on.

I kind of agree with the Pattern Analyser point, because I think a lot of the time the two are largely interchangeable. And I don't play Pattern Analyser much either.

It's a worth Rey that can go on different ships, some of which really benefit from having an extra focus on the first turn of engagement. Harpoon Quickdraw gets to double mod it if you find enough space for the two point tech. Omega Ace is still bad, but at least you can now kind of pull of the Swarm Leader combo.

But yeah, for universaly good techs you are probably right with Primed Thrusters.

17 hours ago, ficklegreendice said:

The tech is too far removed from other tech to be considered "the best"

Given the action bar and TL restriction, it's basically TIE Silencer only (so far) which only further sets it apart from fair comparison

Given a first glance at the Silencer, you're basically choosing between this, primed thrusters or nothing.

Lower ps pilots might enjoy arc dodging higher ps pilots. Otherwise, primed just gives you better flexibility for much cheaper

Not to mention it cost a whopping 3 points. I put this thing only good on low pilot skill ships but it removes the advantage of being low on the squadron point cost.

I put this as Dead on Arrival as far as the meta is concerned.

Now for Epic however this is a huge ship hunter (as if they needed any more help to do that).

Edited by Marinealver
18 hours ago, Darth Meanie said:

I think I tend to Focus over TL. Gonna have to get used to a new style of play ;)

Your going to need this for Bulleye arcs too!

If only it didn’t designate Enemy ships, Rebel shinanigans with friendly TL ships would’ve made this tech shine

T-70 with M? Astro, threat tracker could just target lock Poe or someone else and then boost to get a high PS arc dodger into arc when it counts, before attacking.

but like I said, only enemy ships. Darn it.

EDIT: NM

Edited by Jadotch

I'm mostly sad this wasn't a Systems slot

B-wings could've had some fun with it.

So...

Threat Tracker, FCS, Intensity/PtL. Shoot, take TL, trade for move+evade/focus token or double move? Anything under PS9 will have a **** of a time shooting back if Kylo can just do that.

18 hours ago, darthlurker said:

Chase indicates that the enemy is behind you, and if he's behind you then you can't use threat tracker.

No "primary" arc restriction, could mean that you get some additional use out of it on /SFs, since if someone comes up behind ya, you can bootscoot away. Could get you out of arc, or maybe just get you into a more distant range band.

7 hours ago, Polaritie said:

So...

Threat Tracker, FCS, Intensity/PtL. Shoot, take TL, trade for move+evade/focus token or double move? Anything under PS9 will have a **** of a time shooting back if Kylo can just do that.

Reminiscent of a certain "barely audible" pilot.. a long time (FAQ) ago.. :P

3 hours ago, That One Guy said:

No "primary" arc restriction, could mean that you get some additional use out of it on /SFs, since if someone comes up behind ya, you can bootscoot away. Could get you out of arc, or maybe just get you into a more distant range band.

Good point, I forgot about ships with rear arcs, but my point still stands for 6 of the 7 ships with a tech slot (after Wave 13 hits). Anyway, I'm not convinced it will be too useful on the SF as it doesn't have a boost, but time will tell. I'm planning on putting it on FCS+PtL Silencers to both boost and barrel roll into a better position.

threat tracker seems like the real silent threat of this wave.

On 11/29/2017 at 11:44 AM, RunnerAZ said:

Daredevil + Engine Upgrade + This Tech!!!

Blue Ace May enjoy this

22 minutes ago, Ravncat said:

Blue Ace May enjoy this

Blue Ace only wants to watch the world burn.