Threat Tracker: The new best Tech?

By Celestial Lizards, in X-Wing

Threat Tracker

Small only. 3 points.

When an enemy ship in your firing arc at range 1-2 activates, you may spend a target lock you have on that ship to perform a boost or barrel roll action if you are able.

Ok, um...

That's really good!
Have a high PS, TL as your action, and if your marked man is dangerous, or you miscalculated your maneuver and needed dice mods, then just use this!

I foresee a build involving this on Epsilon Leader (added mobility), Kylo with PTL (TL, let someone else activate, and spend TL for a BR/Boost and Focus) or the Debris EPT (get a TL early in the game for emergencies and stack evades as actions), Omega Ace (if you just missed the tokens you need and decide to abort your attack run), Zeta Ace (trick your enemy into flying towards you, and barrel roll away), Backdraft with Engine Upgrade (line up rear-arc strafing runs better), a Silencer with Lone Wolf and First Order Vanguard, and so many more!
It may even have a place when there's a TIE Shuttle with an Intel Agent flying around.

What do you guys think? Any good builds or ideas? Is it the best Tech yet? Are my above ideas feasible?

Edited by Celestial Lizards
5 minutes ago, Celestial Lizards said:

Zeta Ace (trick your enemy into flying towards you, and barrel roll away)

I'm particularly excited to try this one.

6 minutes ago, Celestial Lizards said:

What do you guys think?

I think I tend to Focus over TL. Gonna have to get used to a new style of play ;)

Fire Control System makes this card 100x better. Tech and System and small base is Silencer and TIE/sf only, I think.

When does "When an enemy ship ... activates" happen? After the enemy ship moves, when the enemy ship is selected for activation but before it moves? Sloppy wording there.

The OP hasn't given the full card text. Threat Tracker kicks in when a ship activates in the combat phase phase,ie,before it shoots or performs combat phase actions.

The ship must also be able to boost or barrel roll to perform the action

Edited by Goseki1

Oh, I thought it was during the Activation Phase! This changes everything!

The tech is too far removed from other tech to be considered "the best"

Given the action bar and TL restriction, it's basically TIE Silencer only (so far) which only further sets it apart from fair comparison

Given a first glance at the Silencer, you're basically choosing between this, primed thrusters or nothing.

Lower ps pilots might enjoy arc dodging higher ps pilots. Otherwise, primed just gives you better flexibility for much cheaper

i wouldnt say best tech.

The current contenders for best tech involve action-cheating in a way (banking an evade so you dont have to actively get it back every round, limited actions while stressed, do action before getting stress).

Threat Tracker does nothing to help you keep your actions with stress or save you actions in future rounds. Instead, it "trades" an action for another, which doesnt even get you a net positive in actions unless you also use FCS

Threat Tracker also kills your TL for attacks, since even if you have FCS you either burned it before you attacked or you burn it right after getting it from FCS. So less mods.

Its the first tech weve seen thats worth a **** and ISNT an action cheat/saver type thing, but its still highly situational. Best use i can think of is you can middle-finger Dash/TLTs by going "Oh you activated.... lemmie quickly boost right into R1 so you cant hit me" which in itself is pretty potent tbh

My lovely wife speaks French, so she did some translating for me. :)

This is also able to be assigned with FCS to an Upsilon Shuttle, but it would need another upgrade or two to use it.

15 minutes ago, Praetorate of the Empire said:

My lovely wife speaks French, so she did some translating for me. :)

This is also able to be assigned with FCS to an Upsilon Shuttle, but it would need another upgrade or two to use it.

Daredevil + Engine Upgrade + This Tech!!!

3 minutes ago, RunnerAZ said:

Daredevil + Engine Upgrade + This Tech!!!

Daredevil wouldn't work since it's a special action, although Blue Ace could use it.

26 minutes ago, Praetorate of the Empire said:

My lovely wife speaks French, so she did some translating for me. :)

This is also able to be assigned with FCS to an Upsilon Shuttle, but it would need another upgrade or two to use it.

Small ship only

Can’t wait for RZ-2 A-wings with Prototype pilot, PTL and Daredevil (or VI), Vectored thrusters (maybe) and this Tech. It’s probably too much to hope for a system slot on those things tho. Maybe the RZ-2 title (allowing for second title) will be included in the Boosted T-70 expansion/Resistence Veterans.

sounds like another wish list is starting

Eh, can't say I like it very much. Spending three points and the tech slot so that I can trade one action for another (that I already have access to) while under a specific condition does not excite me. I'm going to need to see this one in action before I can work up any enthusiasm for it.

Edited by HolySorcerer

I'm wondering how this might be used on a blocker? Say a PS1 Epsilon TIE F/O. It moves TLs, gets bumped, denies an action, then BRs into a spot where it can shoot, but can't _be_ shot.

I'm not sure it would work, but I'd be interested in trying.

This is really nice but it costs a lot. You can't fit it into a list that doesn't explicitly plan to use it either on ace-like ships or some fashion of lower Ps jouster.

At the same time, I love the design standpoint this comes from regardless of costing. Maneuvering will matter more and this seems like a nice tool to address hlc Dash and TLT.

I'm more juiced about that defensive ept.

It is definitely a cool card, I love its design. It'll be fantastic on the Silencer and to some extent the SF with FCS (stress management will hamper its usefulness somewhat though).

In terms of it being a generally good card, or 'the best tech' I don't think so. It seems like it'll really work well and be a top pick on the silencer, but for all other compatible ships it loses its appeal when matched with their other options.

PA, AO, and PT are all much better suited to a T-70 and its respective pilots. Except for maybe Jess Pava, it could be handy to ensure her ability stays in range etc as she's one of the first on the board to move.

3 pts is a lot to dump on an tie/FO, although there are a few pilots that could manipulate its jank.

Edited by BVRCH

Honestly the pilot I see making the most abuse of this is Zeta Ace. A block and then a 2 Barrel Roll away jest feels wrong. Conversely not blocked but that 2 Roll gets inside a TLT and again a bit cruel.

But who will really take it? There are only few ships with Tech, and fewer with Tech+System. Only Kylo, Poe, QD and Lockdown are high PS. So let‘s go through all ships with Tech:

(Copied from the other thread)

Could it be a choice for VI-Quickdrawwith FCS? She doesn‘t really want to arcdodge though, and PA (and even SC) are still better. Then again keepind her shields longer is a good thing. Quickdraw: maybe?

And Poe has CommRelay or Advanced optics, plus no FCS. Definitely no.

Lockdown would never spend her TL to arcdodge. Definitely no.

Crimsonleader (BSF) has no repositioning. Definitely no.

Upsilon is too low PS. Definitely no.

So which ships really do want to take this tech?

The trick isn't the action efficiency, it's the timing.

It's arc-dodging for PS1 ships who didn't nail a block. Expensive, but possibly worth it - especially if we get more platforms that can use it in future. Better yet, if it turns out you don't need it, you still have a Target lock - usable for sweet dice modification, or simply banking for a future round.

Backdraft might enjoy it too, for countering arc-dodgers with a carefully timed barrel roll.

Edited by Reiver
5 hours ago, GrimmyV said:

Small ship only

Oh come on, this might well have been the resurrection that the Firespray needed FFG!

7 minutes ago, flyboymb said:

Oh come on, this might well have been the resurrection that the Firespray needed FFG!

Firesrpay doesn't have a tech slot either.

1 hour ago, the1hodgy said:

Firesrpay doesn't have a tech slot either.

https://goo.gl/images/xtRUjS

I always think that the simplest fix for the Firespray is a mod that simple reads;

"You Beautiful Hunk of Junk"

Firesrpay Only

Mod - 0

You may equip 1 other mod.

For purpose of equipping cards; Ignore Small or Large Base restrictions.

------

Let them have Vectors, or Deadeye. not gonna break them.

Edited by the1hodgy