French Silencer spoilers

By Jarval, in X-Wing

From Facebook.

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Current translations, not my work.

Blackout

When attacking, if the attack is obstructed, the defender rolls 2 fewer evade dice (to a minimum of 0).

Tech

When a ship inside your firing arc at range 1-2 becomes the active ship, you can remove your own target lock on the attacker and make a free boost or barrel roll if you you have it in your action bar.

EPT

Small ship only

Action: assign 1 evade token to your ship for each asteroid at range 1, up to a maximum of 2

About as useful as no spoilers

Who speaks french?

EDIT: ninjaed, thanks jarv

EDIT, EDIT: wow, that tech is neat!

Edited by ficklegreendice

Mon dieu!

Wait a tic

Blackout is FOUR POINTS CHEAPER THAN REN

Ffg does care!

so a Blackout + VI + AdvSensor + Autothruster + Title + 3pt Tech is just 42 points! That's usable

Blackout + trickshot looks like a winning combination.

Black Out sounds a million times more fun than Ren. I like it.

1 minute ago, Ridge363 said:

Blackout + trickshot looks like a winning combination.

Eh....

Think you'll still be better off with ptl Sensors to obstruct yourself and not run over the obstacle next round

1 minute ago, Ridge363 said:

Blackout + trickshot looks like a winning combination.

Right now I think a case can be made for Trickshot, VI, and PTL. Depends on the rest of your squad.

Also, did they give us a Turr-Phenir-Tech that's just a bit better?

2 minutes ago, Ridge363 said:

Blackout + trickshot looks like a winning combination.

Don't forget Advanced Sensors for a real hide-and-seek build

12 minutes ago, Jarval said:

Tech

When a ship inside your firing arc at range 1-2 becomes the active ship, you can remove your own target lock on the attacker and make a free boost or barrel roll if you you have it in your action bar.

Wow. This is seriously great with Fire Control System.

Just now, Biophysical said:

Wow. This is seriously great with Fire Control System.

Sadly sorta worthless against turrets

Outside the very specific case of being able to boost into doughnut holes

1 minute ago, Biophysical said:

Wow. This is seriously great with Fire Control System.

And high PS.

attack, get the lock, arc dodge

Edited by LouisCypher
Mistype

So is that 2 fewer instead of the normal rule of 1 more?... or is that “just” a net of agility -1?

man, blackout w/o trickshot will be unusual to see for sure.

4die attack and you are rolling 1 fewer rather than 1 extra (its not negating obstructed its negating it and taking another away as well)

Also the 4pt difference between kylo and blackout....i feel like ffg puts a ton of stock into kylo's ability even though A) requires a ship that doesnt want to be hit to get hit to use it and B) you have 0 control over who it goes to, which is the problem with the shuttle version.

Tech is weird imo. It feeds into FCS but unless you are in a very good spot i dont see it being THAT useful with the restriction of arcs on it. It does offer more actions w/o a stress though so theres that.
edit: oh, intensity lol. Burn the TL from FCS, roll/boost, get a focus/evade from intensity.

Edited by Vineheart01
1 minute ago, Lobokai said:

So is that 2 fewer instead of the normal rule of 1 more?... or is that “just” a net of agility -1?

net of -1

But now you can shoot an obstructed range3 shot as if it was unobstructed range 2. Which is pretty good actually. Even better with Trickshot, when an obstructed range3 turns into an unobstructed range 1 shot

3 minutes ago, ficklegreendice said:

Eh....

Think you'll still be better off with ptl Sensors to obstruct yourself and not run over the obstacle next round

For 3 points more, i agree, PTL is more versatile. Still, Blackouts pilot ability turns trickshot into a penalty, free bonus red dice. Throw in advanced optics to bank a focus token and you can have a powerful flanker.

He can slot in anywhere from 36-42 Points and still be extremely effective. Interesting if he’ll have stapled upgrades like Soontir or will always be flavoring to taste.

Edited by Tbetts94

Dial

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Just now, Jarval said:

Dial

That's a better interceptor dial - he gets green 3 banks, green 5 straight, and the talon rolls, but has only 1 k-turn - which is a great trade...

1 minute ago, Jarval said:

Dial

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Interceptor + t-70....

Not as good as I thought. But with given upgrades, no complaints

Just now, Lobokai said:

Not as good as I thought. But with given upgrades, no complaints

the dial isn't as good as you thought? its sexy AF

So how does this Tech upgrade work exactly?