New player, first list

By Capt. Crit, in X-Wing Squad Lists

Hello all. Just recently started playing, what improvements can I make to this list? Ive played a few games with friends and one in store tournament. I have most of the TIE ships, and I have purchased a few extra cards, and I dont mind purchasing other cards. Thanks in advance.

"Redline"(39) ["Redline"(27), Fire Control System(2), Extra Munitions(2), Plasma Torpedoes(3), Adv. Homing Missiles(3), Lightweight Frame(2)]

Lieutenant Kestal(32) [Lieutenant Kestal(22), Twin Laser Turret(6), Lightweight Frame(2), Intensity(2)]

"Double Edge"(29) ["Double Edge"(19), Lightweight Frame(2), Intensity(2), Unguided Rockets(2), Synced Turret(4)]

Edited by Capt. Crit

Too much on Redline honestly imo. Punishers go down quickly even with LWF to help. Dropping the plasma torps and upping to Concussions and then dropping Intensity on Double Edge would allow you to either upgrade to another TLT, on him, or drop down to Dead eye, to make maximum use of Synced Turret. Giving you a chance to look at say expertise onto Kestal, to allow his TLT free mods and a chance to use his ability if you wanted.

I would ditch Intensity from those Aggressors. It's not that strong except on ships with a reliable surplus of tokens. Deadeye would be good on Double Edge, especially with UR and Synced Turret. He could also appreciate TLT, however, making Deadeye irrelevant.

Kestal might appreciate Expertise w/ TLT and her ability.

I agree that Redline is over-budget. In fact, with so many missiles that do not require you to spend your target lock, Redline himself might be rather irrelevant. Perhaps Deaththrain w/Trajectory Simulator, Bomblets, LWF, and UR, to provide a versatile and potent tool.

I would drop the aggressors to just the ps2 generics with tlt and LWF. Thats 25 each, 50pts total. Saves you 11pts.

Then drop everything from redline except extra muni and plasmas with chips. That saves you 7pts.

Now you have 18pts for an entire ship!

My choice would be wampa to act like a biggs and have 4pts to play with for redline. Or maybe drop redline for deathrain so you have a counter to aces.

Deathrain + acc corrector + bomblet gen/( or proximity mines) + LWF + seismic torps(or EM) = 36 pts

(x2)Sienar aggressor + TLT + LWF = 25pts (50pts)

Wampa = 14pts

Edited by wurms
On 11/28/2017 at 1:23 PM, Capt. Crit said:

Hello all. Just recently started playing, what improvements can I make to this list? Ive played a few games with friends and one in store tournament. I have most of the TIE ships, and I have purchased a few extra cards, and I dont mind purchasing other cards. Thanks in advance.

"Redline"(39) ["Redline"(27), Fire Control System(2), Extra Munitions(2), Plasma Torpedoes(3), Adv. Homing Missiles(3), Lightweight Frame(2)]

Lieutenant Kestal(32) [Lieutenant Kestal(22), Twin Laser Turret(6), Lightweight Frame(2), Intensity(2)]

"Double Edge"(29) ["Double Edge"(19), Lightweight Frame(2), Intensity(2), Unguided Rockets(2), Synced Turret(4)]

I think that there are a few changes that want to be made here.

1: Give Kestal Expertise instead of intensity.

2: Give Double Edge Deadeye so he can fire both weapons with only a focus (Rockets wants a focus, turret wants a target lock, deadeye makes the turret want focus instead)

3: Make Redline into Deathrain with this build below.

Here's the updated list (how I would change it). It may be hard to find all the cards, but this will definitely perform better. Full 100 pts.

Deathrain(36) [Deathrain(26), Fire-Control System(2), Bomblet Generator(3), Extra Munitions(2), Plasma Torpedoes(3), Lightweight Frame(2)]

Lieutenant Kestal(34) [Lieutenant Kestal(22), Twin Laser Turret(6), Lightweight Frame(2), Expertise(4)]

"Double Edge"(28) ["Double Edge"(19), Lightweight Frame(2), Deadeye(1), Unguided Rockets(2), Synced Turret(4)]

Thanks all.

Forgot to say, welcome to the game! Hope you have a great time learning and playing with plastic spaceships.