Need some advice for first game in months

By Stefan, in Star Wars: Armada Fleet Builds

Disposable Caps can't be put on an ISD (small or medium base ship only). What's the goal of Needa on the ISD? You have 6 squadrons, but can only activate 4 (5 with a token) from your ships.

Be aware of the timing for RBD, it's at the start of the Ship Phase, not when you activate your ship (I was called a **** this weekend at a tournament for pointing this out to my opponent).

I would replace Ruthless on the Quasar with Boosted Comms to make sure my fragile Quasar doesn't have to get too close to the fight.

I personally would also switch the Spinals on the ISD with TRC, to take advantage of the evade Needa is giving you.

Avenger isn't going to do a lot for you with only 3 ship activations (and your other two aren't putting out a lot of firepower). There's not going to a lot of exhausted defense tokens for it to affect.

Rhymer with only 1 other Bomber also doesn't make a whole lot of sense to me, since your other squadrons seem to be there to make sure these two bombers don't get killed. Your fighters don't seem to be focused very well. Are you looking for anti-fighter, or a bomber group? Right now you don't really focus on either.

Edited by emsgoof

Will remove it. Thought Evade is better than Contain, no?

Thanks!

Good point.

Then I can drop the Ion Turret as well, can't I?

I'll drop the Avenger.

Idea was to use the two Interceptors just to fly in enemy balls to slow them down.

Two 3 HP Interceptors aren't going to be much more than a speed bump for a dedicated fighter ball. When I use Interceptors, I tend to use 3-4 combined with Dengar and Howlrunner being activated by a ship with Flight Controllers, which gives you 6 blues to attack, and 4 blues for counter. It shreds enemy fighters it goes up against.

Leading shots on an ISD2 is almost a must-have, rerolls are important for when your dice fail you. Since you have Needa, keep him and switch one of your redirects for an evade, and use TRCs to guarantee damage.

If I was trying to build a list based on your three ships, I'd probably do something like this. The concept to run it is to bank a squadron token on turn 1 for your Quasar, and spam squadrons with it, so you can run 6 squadrons a turn (because you get the squadron token back every time you use it). The ISD is self explanatory, point it at the enemy and dump lots of rerollable dice at them, and use the ECM to allow you to have your brace even when hit with an accuracy. Switch either the contain or one redirect for the evade from Needa, and use that evade for your TRC. Hang back with your Arquitens and just plink at long range for 2-3 damage every time.

The fighters are meant to be run as a blob off the Quasar, send Howlrunner in as the first activation, and Dengar as the last, and like I mentioned above, the Interceptors can roll 6 attack and 4 counter, with their swarm reroll, and Dengar can allow them to leave a combat instead of getting mired against an enemy squad you don't want to fight (so you can chase down bombers, etc). The biggest drawback to this list is your activations and damage output. You're relying on your ISD to do most of the heavy lifting, so it's going to be difficult against a list with a bunch of small ships, but Jerjerrod and Gunnery Teams mitigate this some.

I'm more an XI7 kind of person though, especially since the 4 blues have a high chance of getting an accuracy, so locking down the brace, and only allowing 1 point to be redirected is a guaranteed way to push a lot of damage to a hull. And if you go that route, you can drop Needa for Intel Officer just in case you don't get an accuracy.

http://armadawarlords.hivelabs.solutions/view_list.php?token=148618&key=da9989aa613d6542646c19d7384dedb8

(The link now shows XI7 and Intel on the ISD, which is why I posted the original list as well)


Testing for Stefan
Author: EMSGoof

Faction: Galactic Empire
Points: 393/400

Commander: Moff Jerjerrod

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Minefields

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Moff Jerjerrod ( 23 points)
- Relentless ( 3 points)
- Captain Needa ( 2 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
- Leading Shots ( 4 points)
= 173 total ship cost

Quasar Fire II-class Cruiser-Carrier (61 points)
- Wulff Yularen ( 7 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
= 79 total ship cost

Arquitens-class Light Cruiser (54 points)
- Turbolaser Reroute Circuits ( 7 points)
= 61 total ship cost

1 Dengar ( 20 points)
1 "Howlrunner" ( 16 points)
4 TIE Interceptor Squadrons ( 44 points)

Card view link

Fleet created with Armada Warlords

Edited by emsgoof

I made a bit of a stronger fighter group:

Faction: Galactic Empire
Points: 399/400

Commander: Moff Jerjerrod

Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

Arquitens-class Light Cruiser (54 points)
- Captain Needa ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 63 total ship cost

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Moff Jerjerrod ( 23 points)
- Relentless ( 3 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Reinforced Blast Doors ( 5 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 175 total ship cost

Quasar Fire I-class Cruiser-Carrier (54 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
= 64 total ship cost

1 Darth Vader ( 21 points)
1 Dengar ( 20 points)
1 Colonel Jendon ( 20 points)
1 Maarek Steele ( 21 points)
1 "Mauler" Mithel ( 15 points)

It would be tough, but if you can find the points, Admiral Chiraneau shines with Mauler, guaranteeing 1 damage every turn you're engaged.

3 hours ago, emsgoof said:

Be aware of the timing for RBD, it's at the start of the Ship Phase, not when you activate your ship (I was called a **** this weekend at a tournament for pointing this out to my opponent).

That’s insane, I hope you won. I recommend ECMs (better vs serious ship threats) over RBD, which is better against bombers. Ideally, with that squadron complement bombers shouldn’t be a concern.

18 minutes ago, emsgoof said:

It would be tough, but if you can find the points, Admiral Chiraneau shines with Mauler, guaranteeing 1 damage every turn you're engaged.

He has Dengar. It looks like a good list, hope it plays well!

Good point, hadn't thought of Dengar that way.

The opponent quit the match (we were the 2nd table in the final round, and it was his first activation of turn 3) so I got an 8 point win with 140 MoV. I'd have rather had the match instead, because the point was to run more games with the list I had in preparation for regionals.

2 hours ago, emsgoof said:

Good point, hadn't thought of Dengar that way.

The opponent quit the match (we were the 2nd table in the final round, and it was his first activation of turn 3) so I got an 8 point win with 140 MoV. I'd have rather had the match instead, because the point was to run more games with the list I had in preparation for regionals.

hmm first activation and end of status phase are pretty narrow time gap..... if he was first player I woulda probably let him do it. If he was second it would be iffy, would depend on the tourney.

1 hour ago, BrobaFett said:

hmm first activation and end of status phase are pretty narrow time gap..... if he was first player I woulda probably let him do it. If he was second it would be iffy, would depend on the tourney.

Luckily, all the iffyness goes out of the equation once he starts swearing at you over plastic spaceships, first or not.:P

Although if you were after a practice game, it probably would have taught you more had you let him use them.

Edited by The Jabbawookie

He was second player, and I had just unloaded on him with Demo the previous turn, then BT Avenger, leaving just 1 hull on his Motti ISD, with Demo about to slam it.

When he said he was using it, I pointed out that it takes effect at the start of the ship phase which was already done, his immediate reply (before I had finished saying it) was "Well I quit" and he walked away.

Edited by emsgoof

ah yeah in that case no dice. He shoulda ditched it.

Killer was he had two more ISD2 (it was a Motti, 3 ISD2 all with RBD list) and likely would have won.

@emsgoof were you at Bel Air Games this weekend?

Yes

3 minutes ago, emsgoof said:

Yes

I was at the table next to you and wondered what happened that caused you to be done so quickly. I was running the 7 activation Leia swarm. I figured something strange happened.

Gotcha. Yeah I was completely taken aback when he did it.

Bummer...I could tell he was salty at the end of the tournament. Hopefully your other games were good practice.

They were! It was a good time overall, even with that little issue.