1 hour ago, Church14 said:Hm. Ships that want dice fixing, speed changes, and potentially a lot of shield repair. Sounds like arquitens’ to me.
I mean the fundamental assumption I'm making is that Imperial fleets don't have a lot of use for All Fighters Follow Me! Boosting your speed 4 TIEs up to speed 5 is all right, of course, but it doesn't feel as helpful as the alternative fleet commands. Maybe I'll be proven wrong on that one (throwing Morna Kee and Bossk at speed 5 with Vector and AFFM sounds
funny
at the very least).
That leaves us with Shields to Max, Intensify Firepower, and Entrapment Formation (I'm getting tired of using exclamation points on these things all the time, sorry). Chimaera should thus be planning to get solid use from at least 2 of those 3, if not all 3.
I think you're right that Arquitens qualify for all 3. ISDs and Gladiators would enjoy the help of all three too (IF making the Glad front arc two red dice less swingy is certainly desirable for me, anyways, provided you have other reasons for using beyond just Glads). Raiders like the shield regen and speed control, even if the dice-fixing is less of a thing. VSDs and Interdictors like the shield regen and dice-fixing even if the speed control is circumstantial and usually not nearly as good as using a nav dial (because doubling your yaw is good, sans Jerry). Quasars are down for shield regen and speed control, although dice-fixing is iffy - on a Quasar-II (especially with Gunnery Teams) it's a lot more appealing.