54 minutes ago, 6ixorganizer said:And then you can't run Avenger + boarding troopers.
On that ISD. You aren't running multiple ISDs under Thrawn?
54 minutes ago, 6ixorganizer said:And then you can't run Avenger + boarding troopers.
On that ISD. You aren't running multiple ISDs under Thrawn?
1 hour ago, GhostofNobodyInParticular said:On that ISD. You aren't running multiple ISDs under Thrawn?
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I'd like a double triangle with a side of ties please.
18 minutes ago, Noosh said:I'd like a double triangle with a side of ties please.
It's all fun and games until the new "seventh fleet" title cards go something like this:
"For each copy of this card present in your fleet reduce the point cost of the ship it's equipped on by 10 and the hull value by 1"
ISD II [flagship] [120]
-Thrawn (34)
-ECM (7)
-LS (4)
-7th Fleet (-40)
=125
ISD II [120]
-7th Fleet (-40)
-ECM (7)
-LS (4)
=91
ISD II [120]
-7th Fleet (-40)
-ECM (7)
-LS (4)
=91
ISD II [120]
-7th Fleet (-40)
-ECM (7)
-LS (4)
=91
398 total points
Fingers crossed but I seriously doubt they'll stack the OVERPOWER on ISDs that hard lol (could you imagine CC fleets?)
5 minutes ago, Darth Sanguis said:It's all fun and games until the new "seventh fleet" title cards go something like this:
"For each copy of this card present in your fleet reduce the point cost of the ship it's equipped on by 10 and the hull value by 1"
ISD II [flagship] [120]
-Thrawn (34)
-ECM (7)
-LS (4)
-7th Fleet (-40)
=125
ISD II [120]
-7th Fleet (-40)
-ECM (7)
-LS (4)
=91
ISD II [120]
-7th Fleet (-40)
-ECM (7)
-LS (4)
=91
ISD II [120]
-7th Fleet (-40)
-ECM (7)
-LS (4)
=91
398 total points
Fingers crossed but I seriously doubt they'll stack the OVERPOWER on ISDs that hard lol (could you imagine CC fleets?)
Could you imagine 10 like that? Talk about glass cannons.
8 minutes ago, Darth Sanguis said:(could you imagine CC fleets?)
That+GT, 8 TIES, and 10 points extra? Yes, I can imagine it, in all it's glory. . .
1 minute ago, GhostofNobodyInParticular said:That+GT, 8 TIES, and 10 points extra? Yes, I can imagine it, in all it's glory. . .
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Would be a real shame if someone were to accidentally ram one if those......
Just now, Noosh said:Would be a real shame if someone were to accidentally ram one if those......
Let's be honest, in quantities over 4 we'd be lucky we didn't ram ourselves first lol
16 minutes ago, Darth Sanguis said:It's all fun and games until the new "seventh fleet" title cards go something like this:
"For each copy of this card present in your fleet reduce the point cost of the ship it's equipped on by 10 and the hull value by 1"
THAT'S why the ISDs in Rebels go down so quickly.
Just now, Darth Sanguis said:Let's be honest, in quantities over 4 we'd be lucky we didn't ram ourselves first lol
I can see it now... The emperor call all of his Captains before the battle of endor "If I see so much as a scratch on those new ISDs, you'll be the one paying the deductible!! And for the love of all things dark if anyone even so much as 'acidentally' runs into this brand new death star so help me!"
2 minutes ago, Viktor Tanek said:THAT'S why the ISDs in Rebels go down so quickly.
headcanon accepted.
PRINT THE CARDS
1 minute ago, Darth Sanguis said:headcanon accepted.
PRINT THE CARDS
Hull one ISD with the stormtrooper upgrade that you have to take reading " All accuracy results, are now treaded as blanks"
9 hours ago, Diabloelmo said:I suspect that the command juggling part of the title will only get a little use, maybe once in a game at best. It's certainly not especially difficult to pull off with a comms net Gozanti, though I question how worth it building such a combo would actually be.
The ability to fit a Fleet Command on any ISD type, on the other hand? That is pretty **** good, and I expect to see it get some pretty solid use in a lot of fleet builds.
I think the juggling will happen a lot honestly. AFFM for turn 1. Turn 2 is AFFM or EF depending on your need. Turn 3 is IF or EF. Turn 4 is IF, EF, or StM as is 5 and 6.
Each round you get to change it to what you need most. So you evaluate the field. I'm going to make a lot of attacks, let's IF to get some consistent damage. Several of my ships took hits, so StM to help recover from last round. I have two ships that are out of position and need to speed up, or I have a couple ships I'd like to slow down to keep in the fight, or I have a ship I need to speed up to avoid the main arc of that ISD, so time to use EF. I could certainly see times when that is going to be swapped almost every round.
The biggest issue with, and the reason FCs are cheap is because they typically are only really useful for 1 round, and kind of useful for 1 or 2 more. This would allow you to utilize whatever is the most beneficial.
6 minutes ago, kmanweiss said:AFFM for turn 1.
You've got to get a token on there before the start of the ship phase to AFFM turn 1 though....
Just now, durandal343 said:You've got to get a token on there before the start of the ship phase to AFFM turn 1 though....
Hondo, a friend to all. Or more likely Tarkin is back in the game?
7 minutes ago, kmanweiss said:Each round you get to change it to what you need most. So you evaluate the field. I'm going to make a lot of attacks, let's IF to get some consistent damage. Several of my ships took hits, so StM to help recover from last round. I have two ships that are out of position and need to speed up, or I have a couple ships I'd like to slow down to keep in the fight, or I have a ship I need to speed up to avoid the main arc of that ISD, so time to use EF. I could certainly see times when that is going to be swapped almost every round.
And for this you have to know which token you'll be needing to activate the Fleet Command and get that on the ISD sometime in the previous round...
Just now, Viktor Tanek said:Hondo, a friend to all. Or more likely Tarkin is back in the game?
Yup.. Tarkin.. but then you can't use Thrawn
5 minutes ago, Viktor Tanek said:Hondo, a friend to all. Or more likely Tarkin is back in the game?
Yeah, Tarkin will maximize Chimaera's flexibility.
I mean, you're still stuck with Tarkin, but... it's an option. Also bears noting that your whole fleet will be getting the token associated with the FC you're triggering that round... probably more useful for some than others.
AFFM + squadron token? Awesome, exactly what you want!
IF + CF token? Maybe not so good, depending what ships you brought.
2 minutes ago, Ardaedhel said:Yeah, Tarkin will maximize Chimaera's flexibility.
I mean, you're still stuck with Tarkin, but... it's an option. Also bears noting that your whole fleet will be getting the token associated with the FC you're triggering that round... probably more useful for some than others.
AFFM + squadron token? Awesome, exactly what you want!
IF + CF token? Maybe not so good, depending what ships you brought.
EF+token, change of up to speed 2 on every ship. Yes please
AFFM+Token, everybody gets in on activating squads. Useful ish
IF+token, Reroll one, convert one. Good for massed red dice ships.
STM+token: save for CR90s/HH, an extra two shields on every ship. Could be good.
Tarkin+Chimaera is a tripling down on that Fleet Command flexibility. I approve.
2 minutes ago, Ardaedhel said:Yeah, Tarkin will maximize Chimaera's flexibility.
I mean, you're still stuck with Tarkin, but... it's an option. Also bears noting that your whole fleet will be getting the token associated with the FC you're triggering that round... probably more useful for some than others.
AFFM + squadron token? Awesome, exactly what you want!
IF + CF token? Maybe not so good, depending what ships you brought.
I can see Intensify Firepower! and concentrate fire tokens being all right together on larger ships (especially something like the Cymoon), especially if you're not using Leading Shots (either you
can't
or you chose not to to save some points). At the very least, you can save the CF tokens for the subsequent turn when you've presumably changed over to something else.
The main issue with going Tarkin + Chimaera is going to be building a fleet that's looking to use 2, maybe 3, different fleet commands. You can't get good token+command use from Entrapment Formation! on a VSD or Interdictor, for example. You can always keep those tokens for next turn, though...
Man, I CAN'T WAIT to get squad jumped by an Imp followed by ship jumped/con fires into.
Oh wait, yes I can. Ugh, deploy even further back.
Deleted
Edited by geek1911 minutes ago, geek19 said:Man, I CAN'T WAIT to get squad jumped by an Imp followed by ship jumped/con fires into.
Oh wait, yes I can. Ugh, deploy even further back.
Some
Follow by some
mmmmmmmmmmmmmmm
23 minutes ago, Snipafist said:I can see Intensify Firepower! and concentrate fire tokens being all right together on larger ships (especially something like the Cymoon), especially if you're not using Leading Shots (either you can't or you chose not to to save some points). At the very least, you can save the CF tokens for the subsequent turn when you've presumably changed over to something else.
The main issue with going Tarkin + Chimaera is going to be building a fleet that's looking to use 2, maybe 3, different fleet commands. You can't get good token+command use from Entrapment Formation! on a VSD or Interdictor, for example. You can always keep those tokens for next turn, though...
Hm. Ships that want dice fixing, speed changes, and potentially a lot of shield repair. Sounds like arquitens’ to me.
27 minutes ago, Snipafist said:I can see Intensify Firepower! and concentrate fire tokens being all right together on larger ships (especially something like the Cymoon), especially if you're not using Leading Shots (either you can't or you chose not to to save some points). At the very least, you can save the CF tokens for the subsequent turn when you've presumably changed over to something else.
Oh I agree, more tokens is never bad . But if you're bringing massed small shots like a bunch of kittens or something, you're less likely to get value from IF + CF than with, say, a Cymoon (which, if you brought that, why are we even talking about Chimaera in the first place...?), which is why I said it depends on the ships you brought.
Generally, just more red dice in single shots = more likely to get value from IF + CF token.
My heart is and always will be fixed on Avenger... as it was even before Boarding Troopers..
Edited by Moore1980