8 hours ago, Giledhil said:Loads of points reduction here. Do you get rid of Extra Munitions?
Also, I feel that Sabine should be limited to the normal range of the bomb : at Range 1 for a dial-drop bomb, under the template for action-drop mines.
They might even need a hair more cost reductions.
I haven't settled on Extra Munitions yet, but am leaning towards making it cost half the total of all equipped bombs/missiles/torpedoes. Pain for the squad builder though.
Sabine having a range limitation instead of a stress limitation is an another potentially good idea. But it's tricky finding the right range, because you don't want to be at range 1 of an auto-exploding bomb, and if Sabine's range covers 1-2, that essentially makes her work 100% of the time with dropped bombs from that ship. Which brings us back to the original problem of having no tactical tradeoff for a very powerful ability.
Edited by MajorJuggler