16 hours ago, heychadwick said:If you add an energy cost to it then it will be useless. The point is that there are a number of actions that never get used in epic. I'm specifically thinking of Jam and Coordinate. The only way to have people want to use them would be to not cost energy and not prevent them from the better actions. I suggest not a crew/team that allows ANY free action, but one specific action. Jammer Tech - xpts: allows you to get one free Jam action per turn. That type of thing. The point cost and crew/team slot should be the only downside.
- I wouldn't say useless (I do use co-ordinate/reinforce quite a bit with a Protocols assault carrier), but at the same time I agree that they are detectably worse than other options.
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In the case of Jam, I think it's sort of an inevitability because I don't think the action itself is that tempting.
- Jam is nice, but it's nice at killing off action-dependent aces and large ships - which, frankly, aren't very good in epic to start with, because the former lack the space to dance in and the latter lack the raw firepower of a cloud of snubfighters.
- Added to this, it's only on the Rebel Transport and C-ROC unless you want to pay more points on the Gozanti for a Broadcast Array.
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Co-ordinate was really good.
- Since it's been added to the core game on 30 point and even 15 point ships, not so much anymore.
- To be fair, it was never that great since the carrier came out, because a PS4 or less imperial fleet could have all the actions it ever wanted with a Youngster Buddy Swarm*.
- Hence, giving an epic ship an improved co-ordinate makes sense (there are already a few titles and crew which do this)
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At the same time, I'd happily make the cost lower (1 energy) or make it a different cost, but I feel like it should still have
some sort
of in-game cost. A totally free action that has no trigger just feels a bit too good, even if it's locked to a specific action.
- Could be a lower energy cost (1)
- Could be no energy cost, but 'you can't use it if you have 0 energy on the ship'
- Could be free every turn, but with a 'discard this card if' trigger, giving your opponent a realistic way to disable it
* Youngster/Squad Leader and any number of Black Squadron Pilot/Adaptability to taste. Able to perform what's essentially a co-ordinate action on any target of PS4 or lower, at a pittance of cost compared to an epic ship.