59 minutes ago, Babaganoosh said:Cool stuff! I'm very interested to see how the playtesting goes.
One suggestion I have is to change the "Squint Plating" upgrade card's name to something more thematic (or maybe the name is a placeholder?). 'Squint' was a nickname Rebels had for Interceptors.
Some suggestions:
"Reinforced quadanium panels"
"Reinforced titanium chassis"
Or a very similar, and reasonably thematic alternative:
"Thrawn Refit": Increase your shield value by 1
Apparently I'm a rebel at heart.
Shorter and more obvious names are better for making it easy to understand. There's already enough added complexity with this Mod that anything that makes it simpler is a plus. So if "Squint Plating" sounds very un-empire like then how about simply "Interceptor Plating"?
28 minutes ago, HolySorcerer said:Is there a compelling reason to not just increase the cost of the top tier pilots by a few points under the (almost certainly true) assumption that you're going to be putting upgrades on your aces? While your method is most certainly better balance wise, I wonder if the extra overhead would be worth the slightly more fine tuned balance.
Or, if I may plug an idea that I had a while back to handle a similar issue. What about using a simple color code on the upgrade slots on the pilot cards? If the icon is red, it costs one additional point to equip, if it's black it does not modify the price, and if the icon is green it reduces the cost of the upgrade by one. This would let you fine tune elite pilots by just making more of their upgrades red, while allowing you to give ships like the Bombers access to green munitions, making equipping them cheaper and more flexible.
Just my two cents.
First part - that works fine for pilots that have only one viable loadout option. But since the Mod's goal is to increase build diversity, the goal is not to force pilots into only one possible build; even Soontir Fel has two or three viable otions now. For pilots like Poe or Vader that can legitimately take a few different EPTs, such an approach would always force them to take most expensive EPTs since part of that cost is already "baked in" to their base cost. On the flip side, lower pilot skill generics have the additional problem that in order to be viable with a given EPT (say PS3 A-wing + PtL), their base cost has to be further reduced -- but then you run the risk of them being too good without any upgrades because the cost is too cheap.
So, shorter answer, yes, you could go back to a single cost for upgrade cards, but you would have to reduce the buid diversity to do so.
Second part -- also a cool idea, I saw that on X-wing Supremacy. It's even more complexity though, which I would rather avoid if possible. It's certainly something that might be cool for an X-wing 2.0 though.
Edited by MajorJuggler