So this idea was bouncing around my brain. I probably won’t try it out until regionals is over, but I’m curious if anyone’s used a similar list in the past.
Screed’s Victorious Pulsetap
Faction: Galactic Empire
Points: 398/400
Commander: Admiral Screed
Assault Objective: Blockade Run
Defense Objective: Hyperspace Assault
Navigation Objective: Solar Corona
[ flagship ] Victory II-Class Star Destroyer (85 points)
- Admiral Screed ( 26 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Electronic Countermeasures ( 7 points)
- Overload Pulse ( 8 points)
= 138 total ship cost
Victory I-Class Star Destroyer (73 points)
- Boarding Troopers ( 3 points)
- Assault Proton Torpedoes ( 5 points)
= 81 total ship cost
Victory I-Class Star Destroyer (73 points)
- Boarding Troopers ( 3 points)
- Assault Proton Torpedoes ( 5 points)
= 81 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
6 TIE Fighter Squadrons ( 48 points)
So the main idea is to put the Vic 2 in the middle, with the Vic 1s slightly forward and flanking. In a perfect world, the Vic 2 gets a capacitors shot on up to two ships, exhausting defense tokens, then the Vic 1s trigger BTs to discard 3 tokens, leaving them with either a useless evade or a useless contain. APT is on there instead of ER because it helps for side on hits after they get around you, and the added faceup seems slightly superior with no dice control besides Screed. The Gozantis feed tokens, especially squadron tokens for BT so the Vics can nav. The big problem is obviously positioning, but 5 activations and the objectives will hopefully mitigate this. Any thoughts?
Edited by The Jabbawookie