I'll Intensify YOUR Firepower

By BrobaFett, in Star Wars: Armada Fleet Builds

So to celebrate finally getting to see what Intensify Firepower does, I celebrated by building this troll parade of a list. Use Thrawn to lock 3 Concentrate Fire commands and go to town. 2 red from each Gozanti, with a ghetto TRC to almost guarentee 2 dmg. Just chip chip chip away while everything locks navs to dance out of danger or squad to move around the little frustration ball. DTT and Intensify Firepower should be enough to even off the lack of rerolls on the Cymoon as well. God help them if they choose Opening Salvo and you have gozanti's hitting with 1 red 3 black at long range. Obviously this list is just for laughs, as it would utterly live and die by the luck of the dice and now many acc's your opponent could produce, but it will be interesting to see how people maximize Intensify Firepower in the days to come, and if it ends up being boom or bust.

Intensify Firepowah
Author: Brobafett

Faction: Galactic Empire
Points: 400/400

Commander: Grand Admiral Thrawn

Assault Objective: Opening Salvo
Defense Objective: Contested Outpost
Navigation Objective: Salvage Run

[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Grand Admiral Thrawn ( 32 points)
- Relentless ( 3 points)
- Wulff Yularen ( 7 points)
- Gunnery Team ( 7 points)
- X17 Turbolasers ( 6 points)
- Dual Turbolaser Turrets ( 5 points)
- Intensify Firepower ( 6 points)
= 178 total ship cost

Gozanti-class Assault Carriers (28 points)
= 28 total ship cost

Gozanti-class Assault Carriers (28 points)
= 28 total ship cost

Gozanti-class Assault Carriers (28 points)
= 28 total ship cost

Gozanti-class Assault Carriers (28 points)
= 28 total ship cost

Gozanti-class Assault Carriers (28 points)
= 28 total ship cost

1 "Howlrunner" ( 16 points)
1 Soontir Fel ( 18 points)
1 Valen Rudor ( 13 points)
1 "Mauler" Mithel ( 15 points)
1 Dengar ( 20 points)

1 minute ago, BrobaFett said:

this troll parade of a list

This is a remarkably apt description.

Looks like fun!

Just now, Ardaedhel said:

This is a remarkably apt description.

Looks like fun!

I mean, it's definitely getting played as soon as possible. If nothing else it will make a great story.

I like the concept. Try out the list later with cheaper Admirals, especially JJ to help the isd stay on target, or Motti. Thrawn wont help the little bugs that much, Im pretty sure you wont need cf+navigate simultanously too often. Their only role is to cf anyway. But youll see, just options. The saved points could go into spinal, youll see of you need that dtt, but worst case x17 could be sacrificed as its not that usefull against larger ships since it will use its redirect(s) against your gozanties anyway. Worst case a Tie or Black squadron to round up deployments, or simply get rid of Valen.

To bad if you fly against Cracken. Stuff of nightmares.