So to celebrate finally getting to see what Intensify Firepower does, I celebrated by building this troll parade of a list. Use Thrawn to lock 3 Concentrate Fire commands and go to town. 2 red from each Gozanti, with a ghetto TRC to almost guarentee 2 dmg. Just chip chip chip away while everything locks navs to dance out of danger or squad to move around the little frustration ball. DTT and Intensify Firepower should be enough to even off the lack of rerolls on the Cymoon as well. God help them if they choose Opening Salvo and you have gozanti's hitting with 1 red 3 black at long range. Obviously this list is just for laughs, as it would utterly live and die by the luck of the dice and now many acc's your opponent could produce, but it will be interesting to see how people maximize Intensify Firepower in the days to come, and if it ends up being boom or bust.
Intensify Firepowah
Author: Brobafett
Faction: Galactic Empire
Points: 400/400
Commander: Grand Admiral Thrawn
Assault Objective: Opening Salvo
Defense Objective: Contested Outpost
Navigation Objective: Salvage Run
[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Grand Admiral Thrawn ( 32 points)
- Relentless ( 3 points)
- Wulff Yularen ( 7 points)
- Gunnery Team ( 7 points)
- X17 Turbolasers ( 6 points)
- Dual Turbolaser Turrets ( 5 points)
- Intensify Firepower ( 6 points)
= 178 total ship cost
Gozanti-class Assault Carriers (28 points)
= 28 total ship cost
Gozanti-class Assault Carriers (28 points)
= 28 total ship cost
Gozanti-class Assault Carriers (28 points)
= 28 total ship cost
Gozanti-class Assault Carriers (28 points)
= 28 total ship cost
Gozanti-class Assault Carriers (28 points)
= 28 total ship cost
1 "Howlrunner" ( 16 points)
1 Soontir Fel ( 18 points)
1 Valen Rudor ( 13 points)
1 "Mauler" Mithel ( 15 points)
1 Dengar ( 20 points)