Look, an article!

By geek19, in Star Wars: Armada

Still no MC75. Sad.

So who is going to take on @JJs Juggernaut then? Cards are shared and he is wanting to try out this list.....

2 minutes ago, AllWingsStandyingBy said:

Or how the Thrawn example talks about revealing a squadron but needing the Nav, yet shows the ship revealing an engineering and Thrawn's stack revealing a firepower? Poor folks in FFG's graphic design department must get absolutely no help with navigating the game's components and symbols.

It shows squadron and nav for me... the center piece with the arrow is clearly framing squadron and nav with the arrow pointing to those.

2 minutes ago, ShadowKite said:

Looks like an awesome title, but I'm worried about endless debates until an FAQ comes out...


People in my local community are still bitterly divided over how Sloane works ... and she's an Admiral that has entire fleets designed around her and who affects multiple dice rolls a turn. FFG really needs to get their butts on the ball with FAQ updates...

Also, in the explanation for Thrawn's ability, why are they having an ISD-K command squads?

1 minute ago, Ken-Obi said:

It shows squadron and nav for me... the center piece with the arrow is clearly framing squadron and nav with the arrow pointing to those.


Oh, I see. I was just looking at the "opening" in the plastic dials, which is depicted at the bottom of each dial (despite the indicator arrow being at the top). So, the arrows are right, they just "assembled" their dials backwards.... heheh.

18 minutes ago, Eggzavier said:

This is the kind of content that I ask for.

Its good to see it.

Happy day!

This, this for days.

Also, curse you FFG. Now I have to go find points in my dual ISD builds for Chimaera and IF. IF at least is going in any dual Cymoon list. What about replacing Vader in Cymoon/EA Arq lists and using JJ instead? So many thoughts, so little time.

I note that this article is consistent with the leak from Ravage magazine mentioned here:

That thread indicated a different ability for Thrawn than the one we already knew, which lowered the credibility of the whole endeavour... but it fits the story told by JJ: FFG were playtesting their own version of Thrawn before settling on his. The thread also correctly identified the effects of Chimaera and Intensify Firepower.

So it's safe to assume they got everything else right...

Edited by DiabloAzul
link0red
6 minutes ago, GiledPallaeon said:

This, this for days.

Also, curse you FFG. Now I have to go find points in my dual ISD builds for Chimaera and IF. IF at least is going in any dual Cymoon list. What about replacing Vader in Cymoon/EA Arq lists and using JJ instead? So many thoughts, so little time.

Not sure I see as much value on it for dual-Cymoon. I mean, it locks you out of red crits and the red double-hits. Obviously, a hit is better than a blank, sure, but...this feels like a much better fit for lists with a lot of small-value attacks vs a few larger ones. And you especially want a ship that doesn't rely on a single arc so much as double-arcing a target.

IE., ARRRGHkittens! swarms are going to love flying alongside an ISD with Intensify Firepower.

Edited by xanderf

I’m a little sad you can’t have the Chimera title on a Cymoon, but that would have been a little too much awesome.

22 minutes ago, geek19 said:

I'd read it as such, yes. Does seem like it has to BE there, though, so if it was previously discarded, no changing for you.

So if this is the case and if you don't have to pay the cost of each one of the cards, I'd guess you can also do something like use card A -> discard for card B -> discard for card C -> discard for card D. Start the game with Entrapment, swap for Intensify to do some damage for a turn or two, then run Shields to Max to keep some ships alive to limp off? But once you discard, there's no going back to that card... I'm also guessing that as long as the fleet command upgrade card effect was paid for, and therefore in effect during the command phase, the effect will continue through the end of that turn even if the card was discarded.

I'm a little surprised nobody is talking about this. Ok Xander saw it.

swm29-intensify-firepower.png

Auto 1-damage on everyone with every shot you take? I can think of a reason to put this on the much cheaper Pelta. And stack with all those hammerheads you assuredly bought to claw something apart with.

Edited by Norsehound
17 minutes ago, AllWingsStandyingBy said:

Wow, Chimera makes a joke of the already laughable Pelta-class.

Why pay for an underefficient pelta chassis that is paying a lot of points for mere access to a single fleet command upgrade when you can instead just slap Chimera onto one of the best combat platforms in the game and use all the fleet commands?

Ridiculous.

The Empire doesn't mess around. They go big, and the Rebels go home!

Just now, Norsehound said:

I'm a little surprised nobody is talking about this. Ok Xander saw it.

swm29-intensify-firepower.png

Auto 1-damage on everyone with every shot you take? I can think of a reason to put this on the much cheaper Pelta.

TRC90s with a Pelta IF pinging for 3 auto damage every turn.

1 minute ago, Moore1980 said:

The Empire doesn't mess around. They go big, and the Rebels go home!

Nah, Rebels just sneak in with swarms of useless ships spamming fantastic upgrades, and one commander to push it to absurd levels.

many thx FFG. Entertaining and revealing, wow.

Looks like they read those Forums, after all. Looks like airing concern finds a receiver.

Have to say, I really like that Chimaera title. For 4 points its a bargain. And yes it reads that you can swap fleet commands every turn, nice flexibility.

Well, FFG did it. They made the ISD great again. And by great I mean jaw droppingly awesome.

Ahhh but do we have a release date yet??

5 minutes ago, Ken-Obi said:

So if this is the case and if you don't have to pay the cost of each one of the cards, I'd guess you can also do something like use card A -> discard for card B -> discard for card C -> discard for card D. Start the game with Entrapment, swap for Intensify to do some damage for a turn or two, then run Shields to Max to keep some ships alive to limp off? But once you discard, there's no going back to that card... I'm also guessing that as long as the fleet command upgrade card effect was paid for, and therefore in effect during the command phase, the effect will continue through the end of that turn even if the card was discarded.

I don't see why you can't select a card you've already discarded. It's out of play at that point right? Just like every other card you've selected.

8 minutes ago, xanderf said:

Not sure I see as much value on it for dual-Cymoon. I mean, it locks you out of red crits and the red double-hits. Obviously, a hit is better than a blank, sure, but...this feels like a much better fit for lists with a lot of small-value attacks vs a few larger ones. And you especially want a ship that doesn't rely on a single arc so much as double-arcing a target.

IE., ARRRGHkittens! swarms are going to love flying alongside an ISD with Intensify Firepower.

Disagree. Primarily because of the cost of the ISD. Running an ISD with this upgrade are going to cost you so much you'd have to use like 3 less Arquitens.... and I'm not sure I'd be willing to give up that firepower, especially since Vader does an even BETTER job of mitigating dice.

15 minutes ago, AllWingsStandyingBy said:


People in my local community are still bitterly divided over how Sloane works ... and she's an Admiral that has entire fleets designed around her and who affects multiple dice rolls a turn. FFG really needs to get their butts on the ball with FAQ updates...

What's the problem with sloane? is it that whole "Spend" thing? I believe it's just there to emphasize that you can either turn a green to orange, or make an orange go bye-bye. I've seen some people who think that since they turned one of my redirect's orange, that I can no longer redirect damage this turn or something silly like that.

1 minute ago, Lord Tareq said:

Have to say, I really like that Chimaera title. For 4 points its a bargain. And yes it reads that you can swap fleet commands every turn, nice flexibility.

True, but RRG pg 13 on upgrade cards:

"If a ship’s upgrade card is discarded, it is flipped facedown but remains equipped for the purposes of scoring."

...IE., if you end up using a few different fleet commands, try not to lose that ship! It starts adding up...

Also I wanted to specifically say thanks @JJs Juggernaut , I thought your write-up was fantastic. I appreciated hearing about your design process here and gaining a bit more insight into the development side of Armada. Also I don't know if they solicited the showcase fleet or if it was your own idea, but either way I thought including in the article was a nice touch. I'm curious to see how it fares in combat!

I'm super excited about IF. That's just stupid good for 6 points. You can also do some backwards Acc generation with H9 if you have to. Convert to hit, convert to Acc. It really plays into a swarm fleet which is exactly what the HH needs.

Pelta+Raymus+IF+Leia
4 HH+ER or 4 TRC90s
Other stuff

That's a lot of damage.