I wish the article stated why Wave 7 is still showing as not even at the printer yet. Are they shooting for a Christmas 2018 release?
Look, an article!
What if I have multiples of each fleet command upgrade? Can I discard the first copy of A, pick up a upgrade B, discard it and pick up a 2nd copy of upgrade A?
Just now, GrandAdmiralCrunch said:What if I have multiples of each fleet command upgrade? Can I discard the first copy of A, pick up a upgrade B, discard it and pick up a 2nd copy of upgrade A?
Aren't they all unique?
10 minutes ago, Norsehound said:I'm a little surprised
nobodyis talking about this. Ok Xander saw it.
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Auto 1-damage on everyone with every shot you take? I can think of a reason to put this on the much cheaper Pelta. And stack with all those hammerheads you assuredly bought to claw something apart with.
Yeah, I was really wondering about folks discussing this on large-pool-but-low-number-of-attack lists. Like all fleet commands, it scales better with the number of units using it.
The Pelta + Rebel MSU are going to love this. Hammerhead ain't bad, but CR90a is even better. So easy to double-arc someone, which means auto-2-damage from every ship you have, without needing to equip the more-expensive-anyway TRCs.
4 minutes ago, xanderf said:True, but RRG pg 13 on upgrade cards:
"If a ship’s upgrade card is discarded, it is flipped facedown but remains equipped for the purposes of scoring."
...IE., if you end up using a few different fleet commands, try not to lose that ship! It starts adding up...
I feel this is a legitimate question.
Regarding the other question discarding a 5point card you can then equip a 6 point card, that is fine with me you are already investing a lot of points to do that
4 minutes ago, Norsehound said:I'm a little surprised
nobodyis talking about this. Ok Xander saw it.
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Auto 1-damage on everyone with every shot you take? I can think of a reason to put this on the much cheaper Pelta. And stack with all those hammerheads you assuredly bought to claw something apart with.
Because, while the Pelta is cheaper in brute points, it's not cheaper in efficiency-per-point-spent. With an IFF Pelta, you're still spending minimally close to a fifth of your total points on a ship that cannot afford to go anywhere near the combat itself, lest it die when a large ship, torpedo-hunter-killer, or bomber-wing sneezes in its general direction. A risk not worth taking when you're 60+ pts and would only bring a paltry battery armament into the fight.
There's a reason that Peltas are never spotted near the top-tables of large events, and it's not just because they were lacking a good Fleet Command. STM and EF were already very powerful effects, but nowhere near worthwhile enough to overcome the Pelta's crippling inefficiencies. IFF does not change this. But
Chimera
will sure get a lot of mileage out of the powerful fleet commands, because it's not paying around a 20pt tax for access to them.
1 minute ago, Ken-Obi said:Aren't they all unique?
You would only play one at a time.
4 minutes ago, Crabbok said:I've seen some people who think that since they turned one of my redirect's orange, that I can no longer redirect damage this turn or something silly like that.
If they spend a defense token, you can't spend that token for that attack . It doesn't have any impact on spending duplicate tokens for that attack , or spending that token on a different attack.
14 minutes ago, Norsehound said:I'm a little surprised
nobodyis talking about this. Ok Xander saw it.
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Auto 1-damage on everyone with every shot you take? I can think of a reason to put this on the much cheaper Pelta. And stack with all those hammerheads you assuredly bought to claw something apart with.
Also makes Gozantis a bit more powerful
Just now, GrandAdmiralCrunch said:You would only play one at a time.
I guess the question would be a cymoon and a chimeria. I think the unique requirement still applies.
5 minutes ago, xanderf said:True, but RRG pg 13 on upgrade cards:
"If a ship’s upgrade card is discarded, it is flipped facedown but remains equipped for the purposes of scoring."
...IE., if you end up using a few different fleet commands, try not to lose that ship! It starts adding up...
I feel there are two different interpretations at work here, each of which imply they break one of the core rules:
1) During fleet construction, you take a single Fleet Command upgrade, then during the game may switch out between
any other
Fleet Command card in the game freely at the start of each Command Phase.
2) During fleet construction, you PAY FOR multiple Fleet Command cards, but only have one equipped until you discard it and shift to another.
I suspect the first is the more likely "correct" one, if only for simplicity's sake
IF Chimera with gozanti swarm?
2 minutes ago, Ken-Obi said:Aren't they all unique?
The question is whether uniqueness continues to apply once the card is discarded. The RRG specifies that the card remains equipped to that ship for the purposes of scoring , but it doesn't mention any other applicability one way or the other.
2 minutes ago, AllWingsStandyingBy said:But Chimera will sure get a lot of mileage out of the powerful fleet commands, because it's not paying around a 20pt tax for access to them.
Yes it is. An ISD cannot afford to token its dial. So there is a 20pt tax
1 minute ago, xanderf said:Yeah, I was really wondering about folks discussing this on large-pool-but-low-number-of-attack lists. Like all fleet commands, it scales better with the number of units using it.
The Pelta + Rebel MSU are going to love this. Hammerhead ain't bad, but CR90a is even better. So easy to double-arc someone, which means auto-2-damage from every ship you have, without needing to equip the more-expensive-anyway TRCs.
Heck yeah, I'm all over this thing. Being able to crank my TRC90s up from two verified damage to three will be great.
Just now, Ken-Obi said:Also makes Gozantis a bit more powerful
Hadn't considered that but I like it! Man, as soon as I get these alt art blue dice gozanti they make me want to switch to the red...
Just now, Ardaedhel said:The question is whether uniqueness continues to apply once the card is discarded. The RRG specifies that the card remains equipped to that ship for the purposes of scoring , but it doesn't mention any other applicability one way or the other.
So, a player would theoretically need three copies of Fleet Command A and three copies of Fleet Command B if the Chimera player wanted to swap back and forth between them all six rounds? I smell a conspiracy to sell multiple Chimera models ....
Not really
: I'm sure in reality this was intended to simply replace the upgrade, and the designers probably ignored or forgot about the whole "it stays equipped facedown" part of the rules...
28 minutes ago, GiledPallaeon said:This, this for days.
Also, curse you FFG. Now I have to go find points in my dual ISD builds for Chimaera and IF. IF at least is going in any dual Cymoon list. What about replacing Vader in Cymoon/EA Arq lists and using JJ instead? So many thoughts, so little time.
Lol this isn't being released for 3+ months, you've got plenty of time
1 minute ago, Ginkapo said:Yes it is. An ISD cannot afford to token its dial. So there is a 20pt tax
Wulff, yo.
Just a little harder to set it up if you're dancing around your Fleet Command upgrades. Toss over some relevant Comms Net tokens and you're good.
3 minutes ago, GrandAdmiralCrunch said:You would only play one at a time.
Right - but as long as uniqueness applies there's no point to taking a 2nd copy since you can't equip it.
2 minutes ago, AllWingsStandyingBy said:
Because, while the Pelta is cheaper in brute points, it's not cheaper in efficiency-per-point-spent. With an IFF Pelta, you're still spending minimally close to a fifth of your total points on a ship that cannot afford to go anywhere near the combat itself, lest it die when a large ship, torpedo-hunter-killer, or bomber-wing sneezes in its general direction. A risk not worth taking when you're 60+ pts and would only bring a paltry battery armament into the fight.
Eh...Mon Mothma as your admiral lets you take 7 TRC90As (with 13 pts to spare).
Given IF works basically like TRC did pre-nerf (only not having to spend anything on the firing ship), looking at only CR90As with no upgrades and Mon Mothma, requiring the Pelta + IF, you end up with...7 CR90As and the Pelta. And FWIW, this ability actually works nicely with the Pelta, too, allowing its reds to be auto-damage.
I dunno, I think this might be what the Pelta needs to get back on the top tables. It's very powerful for swarms.
Just now, Ken-Obi said:Right - but as long as uniqueness applies there's no point to taking a 2nd copy since you can't equip it.
That is the question: does uniqueness continue after discarding?
1 minute ago, Ardaedhel said:Wulff, yo.
Just a little harder to set it up if you're dancing around your Fleet Command upgrades. Toss over some relevant Comms Net tokens and you're good.
So you have a comms net flotilla? A flotilla that gets no benefit from any of the fleet commands.
So why exactly do you have fleet commands rather than just using tokens.
Yup. They still suck imo.
1 minute ago, AllWingsStandyingBy said:So, a player would theoretically need three copies of Fleet Command A and three copies of Fleet Command B if the Chimera player wanted to swap back and forth between them all six rounds? I smell a conspiracy to sell multiple Chimera models ....
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Not really : I'm sure in reality this was intended to simply replace the upgrade, and the designers probably ignored or forgot about the whole "it stays equipped facedown" part of the rules...
I mean, the only FC that's unique to Chimera is IF. All the others are unique to the Pelta. Sooo.... maybe a conspiracy to sell multiples of those. >.>
If it were intended to replace the upgrade, it would say "replace." The game designers do know the rules, and account for them when writing upgrades
in most cases
.
Just now, Ginkapo said:So you have a comms net flotilla? A flotilla that gets no benefit from any of the fleet commands.
So why exactly do you have fleet commands rather than just using tokens.
Yup. They still suck imo.
What do you mean? They'll get some benefit from all of the fleet commands... IF's not great for them, but STM, AFFM, and EF all work okay...
14 minutes ago, Undeadguy said:I'm super excited about IF. That's just stupid good for 6 points. You can also do some backwards Acc generation with H9 if you have to. Convert to hit, convert to Acc. It really plays into a swarm fleet which is exactly what the HH needs.
Pelta+Raymus+IF+Leia
4 HH+ER or 4 TRC90s
Other stuffThat's a lot of damage.
Or Warlord and H9s. That's still a thing, right?