Warp Lightning Cannon playable on opponent unit-- official ruling

By RexGator, in Warhammer Invasion Rules Questions

Got an answer to my question regarding whether WLC can be played on an opponent's unit instead of one I control. Below is James' answer. After that is my question if anyone cares to read it.

***************************************************************************************************************************************************************************Hello Rex,


You can play WLC on your opponent. As long as the text doesn't specify it has to be a unit you control, you are free to target any unit.

James

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**

I have a question about "Warp Lightning Cannon". The card text does not specify that you must play the card on a unit you control/unit in your battlefield. This wording is different from the Chaos and Orc attachments for example.

This difference would suggest that I could choose to play WLC on my opponents unit (and as a result corrupting him).

On the other hand, the rulebook says that during the capital phase the active player may pay for and play units and support cards in his three zones.

So does WLC overrule the rulebook?

To put it more specifically, may I play WLC on an opponents unit that is in one of his three zones?

This is what I thought it would be.

I would like to add though, that I think the rulebook should clarify better. I believe that attachments should be pulled out as its own thing, or that non-attachments should have a sub-category so to better clarify this. Support (Location) or some such. Or they could have said non-attachment support cards. They have Attachment and Siege as subcategories of support, but the "locations" like contested village don't and I think they should. It would make things easier in the future.

Just another poorly thought-out rules decision (to go with a few others in the FAQ and recently). Ugh.

edit: Didnt read the long thread about the cannon where this is discussed.

This ruling has completely confused me.

It is written in the rulebook that in the Capital Phase, you can play Units, Support or Quest cards into one of your three zones.

I thought the ruling was so clear that the Cannon poses no problem. So that means I cant trust the rulebook anymore?

MichalKP said:

edit: Didnt read the long thread about the cannon where this is discussed.

This ruling has completely confused me.

It is written in the rulebook that in the Capital Phase, you can play Units, Support or Quest cards into one of your three zones.

I thought the ruling was so clear that the Cannon poses no problem. So that means I cant trust the rulebook anymore?

You can trut the rulebook, since the rulebook states that card text supercedes the rules.

In this case the card text says you can attach it to any unit, which is supercedes the own zones limitation.

In some regard it's the same as Thanquol... normally you could make attacks only from your BF, but he is able to attack from other zones. That won't violate the rules, he is just an exception.

Wytefang said:

Just another poorly thought-out rules decision (to go with a few others in the FAQ and recently). Ugh.

Just because you do not agree with it does not mean it is poorly thought out. It is at least implied by the clarification that this was always meant to be the way this card was played. IT is unfair to assume otherwise just because you do not like the ruling.

Well my concern is that we rarely get an explanation about these rulings. That, in itself, would go a long way towards convincing us that these rulings make sense in conjunction with the current rulings and the gameplay itself.

I agree that the ruling giving back by James seems to indicate that's how the card was intended to be played but it's going to lead to other issues, in a similar vein, I suspect.

Also, as I wrote in the other thread, this post (in here) was made later at night when I was pretty cranky (had an awful day yesterday in some regards) so take my grumblings with a grain of salt.

So, now we have an official answer to this question. Good to know (eventhough the answer isn't the one I expected).

Not sure how GW will react about a game in their universe allowing Witch hunters to be equiped with Skaven-ish weaponry...

Martin_fr said:

Not sure how GW will react about a game in their universe allowing Witch hunters to be equiped with Skaven-ish weaponry...

Any different from Inquisitors going off the deep end and using chaos/warp to battle chaos in 40K gran_risa.gif ? Corrupt Witch Hunters never happen?

Martin_fr said:

So, now we have an official answer to this question. Good to know (eventhough the answer isn't the one I expected).

Not sure how GW will react about a game in their universe allowing Witch hunters to be equiped with Skaven-ish weaponry...

I suspect that it will be a rare set of circumstances when the Witch Hunters ever actually get the advantage of the WLC. I assume it will normally only get played on an opponent's unit as a poor man's (actually make that a rich man's) Seduced by Darkness.

Due to this ruling it is going back in my "corruption" deck.

Wow now a Scaven Rush deck can have 10 easy ways to corrupt opponents

3 Seduced by Darkness

3 Warp Lighting Cannons

3 Festering Nurglings

1 Bule

This does not take into account the abilities of the Shine to Nurgle or Warpstone Excavation.

Without the Lighting Cannon I felt the ability to Corrupt was almost too powerful. Now with it... ouch.

Wraith428

P.S. - I personally won't consider anything completely official until I see it in the FAQ, but will play it this way for now and silently hope it gets changed. Personally I don't think that Attach to a Unit is enough to contradict the rule that you can only play Support cards into your three zones. I would much rather it say Attach to any Unit or Attach to a Unit in any zone.

The key to the card is not just what it says but what every other card says. It is in comparison to the wording of other attachments that the difference really stands out. It should be noted that Organ Gun, Gromril Armour, and Blessing of Isha, also can all be attached to any unit... though only Blessing of Isha can currently be used in a disruptive manner (vastly weakens Poison Wind Globadiers & Clan Rats).

Warp Lightning Cannon and Blood for the Blood God might become a favorite combo for Chaos/Skaven players. You corrupt an opponent unit with WLC. In your opponent's next turn he restores the unit and, in his battlefield phase, declares it as an attacker to take advantage of the three extra power. In the action window that follows, you play BftBG and destroy the unit.

dormouse said:

It should be noted that Organ Gun, Gromril Armour, and Blessing of Isha, also can all be attached to any unit... though only Blessing of Isha can currently be used in a disruptive manner (vastly weakens Poison Wind Globadiers & Clan Rats).



In the traits for the card, it states 'weapon. attachment. skaven' which i think means it can ONLY BE PLAYED ON SKAVEN UNITS?

Because no other attachments, in their card trait text, specify a race - some units specify they are limited, so we KNOW THIS TEXT HAS A GAME EFFECT. I played a game where a friend attached WLC to a great unlcean one - making it overpowered.

opinions? why am i the only one that has wondered this?

What it means is that certain cards, such as Deathmaster Sniktch say "number of SKAVEN cards in play". The WLC will count as a skaven card to improve the potency of Deathmaster Sniktch.

It does NOT mean you can only play WLC on skaven.

Hurdoc said:

What it means is that certain cards, such as Deathmaster Sniktch say "number of SKAVEN cards in play". The WLC will count as a skaven card to improve the potency of Deathmaster Sniktch.

It does NOT mean you can only play WLC on skaven.

and for chittering horde