Hey guys!
My current EotE character is a Smuggler who also dabbles in forgery; documents and so on. He has changed his whole identity a number of times in his backstory. However! To my horror, the need has arisen for him to utilise these skills for the betterment of the group.
I know Special Modifications allows for crafting of simple gadgets, but the GM and I are having trouble justifying the easy mechanics check to create them. He feels it should be harder depending on how detailed the FAKE ID is. Easy for something that's strictly a visual ID, harder for something that can actually pass a scanner
So my question is, can anyone provide some insight to expand on our understanding of the crafting mechanics to help us out? Thanks =D