Doors.. Help understanding how they work.

By Atraangelis, in Mansions of Madness

Hello,

I need help understading how doors work regarding

LOS

Range from monster(horror or attcking investigator)

Range From investigator(range attack or effect on another investigator)

I am confused on when range can be drawn 3 spaces to an investigator. Especialy if each on are the other side of an open door?

The rules are some what clear but make absolutley no thematic sence regarding this.

The rules say range cannot go through doors, but even open ones?

Edited by Atraangelis

The game doesn't attempt realism in this regard, for the sake of simplicity.

Just imagine monsters and investigators can't peek through doors because the angle is wrong or they're closed or something.

I'd personally prefer a line of sight rule, but there is no concept of LOS in MoM.

EDIT: Oh and the places where the third space is significant are relatively few, but they do exist. Especially outdoors and in long hallways

Edited by Aelitafrommars
4 hours ago, Atraangelis said:

Hello,

I need help understading how doors work regarding

LOS

Range from monster(horror or attcking investigator)

Range From investigator(range attack or effect on another investigator)

I am confused on when range can be drawn 3 spaces to an investigator. Especialy if each on are the other side of an open door?

The rules are some what clear but make absolutley no thematic sence regarding this.

The rules say range cannot go through doors, but even open ones?

The simplest way to explain it is this...

1) Doors are always considered closed . Forget about the whole "can I see through an open door?" business.

2) Walls and doors block range

3) Walls block effects that affect adjacent spaces (attacks, spells, etc) unless otherwise specified, but Doors do not .

Hope that helps!

Edited by KBlumhardt
2 hours ago, KBlumhardt said:

3) Walls block effects that affect adjacent spaces (attacks, spells, etc) unless otherwise specified, but Doors do not

I was struck by this, so i had to reread the rules.

Walls:
"Effects that affect adjacent spaces cannot affect spaces through walls unless an effect specifically allows it."
I guess it's for monsters with the Phasing ability, should they ever be triggered to move towards something adjacent, but i'm not sure this ever happens.
Doors:
no such text can be found under this article.
Adjacent:
nothing mentioned about doors blocking or not blocking here either.

If there's no rule to prohibit mechanics triggered or enabled by adjacency, then there's no rule to prohibit it. Which means that your point (3) is TRUE , but it also means doors are held in a schroedingers' cat state . :o

I wonder if this is an unintentional omission... but until if FFG would revise or clarify this point, doors are forever trapped in a closed and at the same time not closed curse. I guess you could say the doors in these mansions present some impossible angles . ^_^


Edited by Aelitafrommars
6 hours ago, Aelitafrommars said:

I was struck by this, so i had to reread the rules.

Walls:
"Effects that affect adjacent spaces cannot affect spaces through walls unless an effect specifically allows it."
I guess it's for monsters with the Phasing ability, should they ever be triggered to move towards something adjacent, but i'm not sure this ever happens.
Doors:
no such text can be found under this article.
Adjacent:
nothing mentioned about doors blocking or not blocking here either.

If there's no rule to prohibit mechanics triggered or enabled by adjacency, then there's no rule to prohibit it. Which means that your point (3) is TRUE , but it also means doors are held in a schroedingers' cat state . :o

I wonder if this is an unintentional omission... but until if FFG would revise or clarify this point, doors are forever trapped in a closed and at the same time not closed curse. I guess you could say the doors in these mansions present some impossible angles . ^_^


We just envision things like light and poison mist seeping under the doors, and when attacks happen to adjacent spaces we just imagine the investigators or monsters getting smacked with the door. :D