To try and bring this back a little bit from the arguments over which of the two games is more recognizably Star Wars (that merry-go-round could go forever)...
7 hours ago, Findariel said:
To counter this, FFG could as well design a few more campaigns using existing tiles and stuff, so just books.
Book 1: you need Core box, Gambit and Jabba units and tiles.
Book 2: you need Core box and Hoth.
Book 3: you need Core box and Twin Shadows and Empire.
New books would be a great and cheap way to increase the replay value of existing content without the need to design and playtest a lot of new stuff.
Although a new deck or single unit and a few cards to come with it would be nice, like Ewok troops with book 4: Endor.
This is literally what the app is but it's going to be better - because after the first main mission the app comes with, the app will be expandable to integrate with the components (boxes and ally/villain packs) that you own. Whether that's another game mode or only more new campaigns, who knows at the moment, but I don't see any reason for FFG to develop these books (no offense, which are a good idea) when they can on the run do it in the app (it's just a way better medium and customizable for every owner of the game to include exactly what they own into the app soup's options of throwing it into whatever mode they make to take advantage of older boxes/stuff).
New Books
The App is a great and cheap way to increase the replay value of existing content without the need to design and playtest a lot of new stuff (again, not trying to be mean or anything, your idea is good, the app is just a better method of accomplishing it, however FFG decides to do it).
1 hour ago, IanSolo_FFG said:Also maybe the active forum members of IA are mostly the ones who own the game components. For campaign mode, out of 5 players, only one player (most likely the imperial player) needs to buy the game and expansions to run a full 5-player campaign. So out of those 4 rebel players who gather on game night to play IA but otherwise don't have the game component to study it, I suspect few of them are actually posting on these forums.
This is a big one. The IA forums are definitely smaller than they should be, because of a lot of people who play but don't necessarily own, not being here on the boards. I know I got into the game originally for campaign with my students (who don't own the game), but only about six months in we found it hard to get time for the campaign consistently with the exact same people playing each time, so we checked out skirmish (loved it) and found a local store that was having a store championship and monthly tourneys (haven't looked back ever since). So there's at least in my personal group 6 or more people that don't get on here and post and don't own the game (though two of them have since bought core sets to try and get other people to play with them). So yes, the forums on IA probably have a semi-real larger introductory curve to them compared to X-Wing - because of a disproportionate number of "players" to "owners" in IA. Very interesting point @IanSolo_FFG