Great piece of info dropped on Reddit regarding talents.
https://www.reddit.com/r/genesysrpg/comments/7fc4d8/the_joys_of_having_a_friend_who_works_at_ffg/
Instead of Specializations, Talents are arranged into tiers that require at least 1 more talent in the previous tier to support it. Like SWRPG, the tiers cost 5, 10, 15, 20, & 25. The first Tier 5 talent costs 175 total XP to unlock (25+40+45+40+25). Subsequent T5 talents require 75 each (5+10+15+20+25). Repeatable talents like Grit are counted as the next tier each time they're taken.
Originally, I was concerned that with SWRPG-esque Specializations, there wouldn't be enough structure to gaining talents, leading to a chaotic hodge podge. This has allayed those fears.
Edited by verdantsf