Mechanics is obvious and the part of the sense tree the upgrades incoming attacks is useful... Any other ideas?
Good force powers for a armorer/s. Defender
Foresee. Can't activate sense if you lose on the init roll.
Enhance is nice to get even more soak. Furthermore enhance makes you a solid co-pilot, which goes well with the mechanic skills.
The Manipulated Force Power, to get more out of Mechanics and craft the crazy stuff ;-)