Good force powers for a armorer/s. Defender

By TheShard, in Star Wars: Edge of the Empire RPG

Mechanics is obvious and the part of the sense tree the upgrades incoming attacks is useful... Any other ideas?

Foresee. Can't activate sense if you lose on the init roll.
Enhance is nice to get even more soak. Furthermore enhance makes you a solid co-pilot, which goes well with the mechanic skills.

Edited by SEApocalypse

The Manipulated Force Power, to get more out of Mechanics and craft the crazy stuff ;-)