I have been working on some terrain for my x-wing campaign. Just tired of circling the same old rocks and the 100/6 death match. Thought that maybe we could fight some battles in and around something other than asteroids. I build terrain for almost all of my other games but have never built any for x-wing so I figured, why not. However, I didn't want to change the basic rules that are used during actual game play. So I decided to build my terrain using the asteroid and debris tokens as bases and keeping the effects the same. The normal rules for hitting an asteroid or plateau are the same. Hitting a tree is the same as hitting debris, and so on.
So then I needed terrain replacements for all the various types of planets I wanted to include in my campaign.
- Desert Planet
- Temperate/Forested Planet
- Jungle Planet
- Ice Planet
- Gas Giant
- Exotic Planet (funky colored plants etc)
In addition to the planet based terrain I also wanted to include scenarios in locations such as
- A large city
- Space Lanes
- Nebula
I haven't yet finished or even started on everything, but I am slowly working on it. I have sat down and designed most of the terrain I want to create. Now I just have to get to work building everything. I started with what I figured would be the easiest to build, the desert terrain. This is the easiest for me as I have already built this type of terrain before.

Followed by the temperate / jungle rock outcrops. Which are basically the same, but painted different and with foliage.

and some large trees, for use as debris.

This is an overhead shot of the terrain next to the tokens that they match. So you can kind of see that they match. I have a better picture but I can't upload it for some reason. Will have to work on that later.

In addition to the terrain I am also working on objectives to blow up and land based defenses to shoot back...and other things.
I will be adding photos as I get done with other projects. I also occasionally paint my ships.


















