CCG or LCG with a bigger price tag?

By Keigi, in Star Wars: Destiny

There are far fewer cards in Destiny than say magic, even when just looking at what is produced on a yearly basis. So having close to a play set of cards in Destiny is a lot more doable than Magic, which is hard to have a place set for, specially since you need 4 cards not 2.

So yes, Destiny is a small CCG in comparison and one can manage a play set. Also, since is a smaller game, a particular deck gets older much faster, so people tend to play more decks, leading to the need of a play set. A play set is certainly not required, just one deck and tokens.

A playset isn't even required for variety. I do not know why you keep pressing that erroneous claim. A playset is going to be mostly wasted no matter what kind of player you are or how many different decks you'd want to play.

That Destiny is a younger game with smaller amount if cards means it would cost less to collect, but less doesn't put it in the realm of feasible for a typical player. Just because $1800 a year is less then $2400 doesn't make $1800 feasible. Especially not when a good portion of that is superfluous.

46 minutes ago, ScottieATF said:

A playset isn't even required for variety. . . A playset is going to be mostly wasted no matter what kind of player you are or how many different decks you'd want to play.

I very much agree with the first part of this, having a good variety of characters especially can shake things up. I do not agree so much with the second statement. Many people (me included) like to try out cards that are not the "best" or most efficient, and give all the cards a go in different combinations. However, although I have not come close to doing this, I also do not have full playsets of anything except the starters, and am pretty close with Awakenings.

Though I am not trying to get full playsets, I like to have a x1 set of expansions and many more multiples of cards I like and/or are solid includes in a variety of decks.

There are some cards that can be completely passed on. No one needs two choppers. So far most of the rares and legendaries are worth a play. Also the sets just aren't that big and you only need two copies per card. By the time you buy enough packs to make a good deck you pretty much have enough cards to be close to a play set of everything anyways. I can see someone spending $1800 a year sure but that is every excessive. 3 saga sets put you at $900 plus a couple hundred more in singles and starters. Still a lot of money, about $100 a month. Putting together several good decks are going to cost near that same amount, so not a huge difference.

I think some people are missing the point. An LCG is a simple system of ensuring that if you buy all the expansion packs then you will have all the possible cards.

A CCG works on random chance. You end up with 100+ Rey Staff and only 1 Darth Vader. The whole model of a CCG is to have those 'hard to get' cards that end up costing an arm and a leg on the secondary market for the period that they are in a standard type format. Once they rotate out then the value drops considerably, but then so does the playability.

If FFG just wanted a fund casual star wars game then the LCG format would have been fine. CCG is all about money..buying that extra booster..hoping for something great. It is cardboard crack cocaine.

So in my opinion if you are going to ride the dragon of a CCG then the 'highs' need to be worth it. That means sponsored boosters as prizes for events, alt art legendaries. Random legendary only boosters and some significant prize support for the big regional and international events. The winner at something like Gencon should get a Saga set for the next release.

Magic is only the big dog because of the prize support. If they offered a Liliana poster and an alt art swamp as the top prize at an international then the competitive gamer would leave.

Casual gamers do not spend enough. Players who want to have options to biuld power decks are where the money is at.

Rotation is needed to balance the meta and keep the competitive scene fresh, prevent power creep and attract newer players, but this also implies regular spending that needs to be rewarded.

I would also like to see either reduce the number of cards that are legendary per set or alternatively increase the guaranteed legend pull per booster box to 8.

On 11/26/2017 at 1:52 PM, gokubb said:

In CCGs, I much prefer prize cards, especially the participation reward, to be tournament exclusive playable cards. I understand the pros and cons to this, but it's a better solution than alternate art or straight money payout to me. The prize cards need to be carefully balanced to avoid bad experiences for new players that have not acquired them, but with the three tournament formats and an aggressive rotation policy, it's something FFG could do.

No, that's terrible on every level. Take your Wizkids mechanics out of here. If they did that, it would be the same day I sell my set.

On 11/26/2017 at 1:52 PM, gokubb said:

Edited by Hujoe Bigs
Poor wifi at work, double post