(SPOILERS HO!)
So got Ghosts of Dathomir, read it, and, well, the title says it all: It's 'busy'--there's too darn much going on and none of it has really strong connections to anything else. There's mercenaries AND Hutt gangsters AND vaguely Dark-side affiliated thugs/cultists AND possibly the Empire and a dumb guy with a crashed ship and a kidnapped antiquities dealer and massive crashed mining platform and ugggggggggggggggggggggggh.
I really harbor the feeling that if played as-written, my players would just have a really, really hard time keeping track of what's going on. Or else we'd reach one of those points where they don't know what to do next and would need me to drop massive hints to in order to get them moving again.
What made me want to buy this book was the "Dathomir" part: I figured the PCs would spent a lot of time interacting with the Nightsisters (or, y'know, their ghosts, like the title implies), 'alternative' Force traditions, etc, etc.
Problem is: the portion on Dathomir is *maybe* 20% of the adventure's total length. It barely mentions the Nightsisters at all (in fact it sort of discourages you from including them). It's hard to imagine Palpatine and Vader--who knew full well about them--would allow this group of powerful Force-users to continue existing after the rise of the Empire.
For me, I'd massively rework the whole thing before I ever ran it:
-Keep the basic setup: An obvious Force-connected artifact has turned up and is being offered for sale
-The dealer goes missing
-The PCs have to track him down
-Drop ALL the mercs/gangsters/heist stuff and just say it was Jerserra and her gang of thugs who've kidnapped him/stolen the artifact
-Make a more-obvious connection between Jerserra and the Nightsisters
-Go right to Dathomir (maybe slight side-trek while PCs find the coordinates from somewhere, since it's one of those 'hidden' systems erased by the Empire, like Moraband/Korrabad)
-Drop the whole crashed-mining-ship angle
-Have final climax occur in the Empire-ravaged surface of Dathomir with the ragged, feral remnants of the Nightsisters and Jerserra (EDIT: Oh and got to have them fight a Rancor in there somewhere; can't leave that out)
That, to me, 'flows' better.
Edited by Wussypillow