The best way to get back into the game?

By AegisGrimm, in Star Wars: Armada

So I haven't played in about 10 months, and I'm looking to get back into the game this winter. To play games with my little group, I end up owning everything that hits the table. Of my medium sized collection, I still don't have:

-Imperial and Rebel squadrons II

-Interdictor

-Home One

-Hammerheads

-Imperial Light Carrier

Since I'm behind on some of the current meta discussions, are there any models of the above list that immediately stand out as the best bang for my buck, besides the obvious of waiting for The Chimera pack for the two additional Impstar profiles to use with the Star Destroyer I have. It's usually just me and my father as my wife, kids and I have just moved back next door to my parents, and we are more about having casual fun rather than getting extremely intellectual about upgrade minutia.

Previous to this, we played a lot of games with big Imperial ships (Impstar with three Vics and a Gozanti for instance) against fast Rebel fleets (think three CR90s, MC30, Flotilla).

Edited by AegisGrimm

Home One

Both the Assault and the Command variants are fun to fly and it gives you something that is a little tanky to go up against the bigger Imp ships. Ackbar is also fun to play with, everyone loves throwing a fist full of dice.

Home One and Hammerheads are nice expansions. If you already have a Liberty you can pass on the MC80, but I do think the Home one works better on the table than the Liberty. Hammerheads come with external racks which is almost a necessity now.

Interdictor looks cool, but isn't that useful at just 400 points. The Quasar is just a cheaper squadron pusher than the ISD, but has almost zero offensive capability of its own.

Both Squadron II sets are nice.

I fly mostly Rebels, but of those I actually think that the Imperial Light Carrier is my favorite. I don't think I have any Imperial fleets that lack a Quasar.

Hammerheads are fun, cheap filler ships, but they are fragile. They come with Leia as a fleet commander (a lot of people think she's no good, but I love her).

Home One is cool, but I have never won a game with it in my fleet. lol

Home one, both squad packs, and quasar would get my vote for most important out of your list (in that order)

Best bang for your buck is the squadron packs with strategic and relay really add to the game, not to mention the other squadrons so I would start there.

Interdictor- is a fun ship, but not amazing if you don't want the upgrades in this guy you can postpone.

Home one- is iconic reble ship and is a great ship has admiral ackbar this is a ship that should be in all collections

Hammerheads- for me this is an upgrade box but hammerheads have some fun titles as well.

Quasar- it's a fun ship good squdron pusher has Sloan and some good upgrades, I see it in almost all imperial fleets that don't have an ISD at least where I play.

Ranking what I would buy first

1) squdron packs

2) home one

3) quasar

4) hammerheads

5) interdictor

I kind of have to admit that I had been holding out on Home One simply because I think the Rotten Pickle is so unattractive compared to the Liberty, lol.

MC80H1 is quietly gaining steam as one of the hardest to play yet most powerful ships Rebels can field, with the right upgrades of course.

Of your list, the first thing you need to get is your Squadrons 2 set. Three are some great options in both, especially Imperials.

Something that isn't mentioned in your list but which is very important: Did you buy the campaign set? Corellian Conflict adds 12 new regular objectives and 2 new unique squadrons for every model that appeared in Squadron Pack 1 for both factions.

Yeah, I have one of everything not listed other than 3 Cr90s, 2 Vics and 2 Raiders.

I was just wondering as I don't have a good handle on which of the latest upgrades would add to what I have.

Sure.

One of the nicer things is that while the Hammerheads obviously doubled up on several upgrades, the Quasar also gives you doubles of a few items.

Quasar does some nasty objective tricks with Squall and Hammerheads are a great addition to swarm lists. Hammerheads also contain the External Racks upgrade which benefits small black die ships like the Hammerhead, Pelta, and Raider.

Get an extra flotilla for each faction if you only have 1 of each.

I'd say, in order:

Imperial Squadrons II - brings a lot of great diversity and new options to not only the imperial squadron game, but Strategic changes everything for objectives too.

Rebel Squadrons II - Almost as big an upgrade for the Rebel squadron lineup as the Imp side; also adds Strategic. Definitely get these two together if you can.

Home One - I don't actually think this ship is as great as some others do (though, credit where it's due, it has done very well in competition lately), but more importantly it sounds like you're heavily invested in the heavier imperial ships--Home One gives your Rebels the option to go toe-to-the with ISDs and VSDs on their own terms. Ackbar also opens up a whole new world of options.

Quasar Fire - I actually think this pack is a bigger upgrade for the Imps than the MC80 is for the Rebels. The only reason I rate Home One higher is it sounds like your rebel fleet could use more beefing up than your imp fleet. The QF and Sloane really enable the clouds of TIE fighters I've always wanted to see on the table; Boarding Troopers are a ridiculous upgrade to the ISD; and the QF is a great escort carrier for pretty much any kind of imp fleet.

Interdictor - The Instructor is a whole other kind of game-changer, it's just really hard to get its points out of it at 400. There are a lot of really fun, interesting fleets it enables, though, so it's great for shaking things up when they get stale. It also gets really good at higher-point games, if that's your thing.

Hammerheads - It's not that Hammerheads and Leia are not good. They're just bad. The single use case for them that I've come across and liked is a naked Garel's Honor in a Dodonna list as an off-threat. Leia is overpriced and bad and she should feel bad. And I'm only being halfway tongue-in-cheek here.

28 minutes ago, Ardaedhel said:

Hammerheads - It's not that Hammerheads and Leia are not good. They're just bad. The single use case for them that I've come across and liked is a naked Garel's Honor in a Dodonna list as an off-threat. Leia is overpriced and bad and she should feel bad. And I'm only being halfway tongue-in-cheek here.

Git gud, scrub :P

@Ardaedhel Don't forget the Quasar has Disposable Capacitors and Quad Battery Turrets to upgrade your Victorys.

Lol, gotta say HH are fast becoming one of my favourite small ships, such a threat for so low a cost

Is there any reason for a second Liberty over a single Home One? I haven't used my single one yet - I planned on using it as more of a flanker to come in at an oblique angle to avoid going up against a Vic or Impstar head-on.

The bummer of Hammerheads is that I'd like the External Racks for my 2 Raiders, but really don't need more small ships for what I usually run than my trio of Corvettes.

1 minute ago, AegisGrimm said:

Is there any reason for a second Liberty over a single Home One? I haven't used my single one yet - I planned on using it as more of a flanker to come in at an oblique angle to avoid going up against a Vic or Impstar head-on.

The bummer of Hammerheads is that I'd like the External Racks for my 2 Raiders, but really don't need more small ships for what I usually run than my trio of Corvettes.

Go for Home One. A Doom Pickle is pretty fun to fun with Ackbar.

As for the Hammerheads, they can be fun to run and I think getting a box of them is worth it. Cheap, expendable, deadly.

I'm an Imperial player so I would recommend the Quasar Light Carrier (love that ship), it gives you Sloane and disposable capacitors. I would also highly recommend Imperial Fighters IIs, the lambda shuttles, and TIE defenders are great, especially the named shuttle with the named Defender.