R4-D6 in a Post Biggs Meta

By Boba Rick, in X-Wing

Does he have a place somewhere? Perhaps on the Phantom II?

Sure; he's a droid you need to consider any time you need a 1-point astromech for Integrated Astromech. I've found him handy on Y-wings, too, since their 1 agility die makes them more likely to take 3+ hits.

I’ve seen it on Jess in lists without Biggs. Nien Nunb can use it pretty effectively, but he has better options.

I think y-wings without the title are the primary place for it now. Y-wings with the title are probably coming back and they're bringing Flight Assist Astromech.

Meh, even in a Biggs meta, it was rarely the right call. Seems good until you realize he doesn't cover crits, so even if you blank, if your opponent rolled 1 crit and 2 hits, he does nothing. It's the droid that totally fools you into thinking it'll be useful, but rarely is. I've straight up murdered Biggs with this droid without his ability ever triggering.

50 minutes ago, MasterShake2 said:

Meh, even in a Biggs meta, it was rarely the right call. Seems good until you realize he doesn't cover crits, so even if you blank, if your opponent rolled 1 crit and 2 hits, he does nothing. It's the droid that totally fools you into thinking it'll be useful, but rarely is. I've straight up murdered Biggs with this droid without his ability ever triggering.

True, but aren't we entering a heavy HLC meta with Gunboats and Dash?

I've had R4-D6 save me 3 hitpoints on a lightweight Thane Kyrell build. It's the cheapest defensive upgrade for an ARC.

It's very meta dependant, with fen rau running around now and possibly hlc gunboats I think im ok keeping it on biggs, tlt ys its good and as mentioned above, hilariously good on nein nunb

Edited by catachanninja

I still use it on Jess when she's not carrying selflessness, e.g. when Lowhhrick already has it. It helps her stay alive a little longer once her wingmates have gone down.

It's great on a single Y-wing. I use it on Horton quite a bit, although Chopper will probably take its place pretty soon.

It's good on ARC's as they have a lot of greens, although its kind of wasted on Thane (can be useful in some situations), and Norra and Braylen have much more useful astros at their disposal. It is however quite handy on Shara if you're not running M9-G8 (using her as pure ordnance support).

I could personally see myself using it on Zeb in the phantom II as he cancels crits first. That's probably the only Phantom pilot I'd use it with though. It could be ok on Ezra I guess.

Edited by BVRCH
16 hours ago, MasterShake2 said:

Meh, even in a Biggs meta, it was rarely the right call. Seems good until you realize he doesn't cover crits, so even if you blank, if your opponent rolled 1 crit and 2 hits, he does nothing. It's the droid that totally fools you into thinking it'll be useful, but rarely is. I've straight up murdered Biggs with this droid without his ability ever triggering.

You didn't take R4-D6 with the expectation that he'll trigger reliably. You took him because he was a 1-point activator for Integrated Astromech with the occasional upside, which is more than you'd get out R5-X3 or any of the old 1-point generic astromechs. The only exception was R2-D6, but even that was only if you had a specific plan in mind for the EPT.

Looking ahead, I think Flight Assist Astromechs will probably take over that role, as it has a more reliable upside even on Biggs, but it wouldn't surprise me to see R4-D6 still pop up here and there.

Edited by DR4CO
14 hours ago, Boba Rick said:

True, but aren't we entering a heavy HLC meta with Gunboats and Dash?

Ehh not quite. I mean yes they have a precence, but from the Pax unplugged and the regional this weekend we seem to be back to paratani / palp aces for the moment.

R4-D6 won't be use at all. Like, at all.

The only reason the droid was used in the first place is because Biggs needed a cheap droid to proc IA and R4-D6 was both ceap and possibly helped with the most important think about old Biggs, his ability to survive. Sure you could put it on a Y-wing or something but even that single point is probably better spent elsewhere.

I had some great success with it on a TLT Y-wing alongside 3 Auzitucks with WC's. The Y-wing takes some focus fire to bring down, and it helps you stabilize your damage vs things like Dash and high agi ships. It also makes the list even easier to fly (haha). Am 9-2 with it at the moment, though it is boring as **** to fly so won't be revisiting it I think.

Edited by Bonza

Hilarious on Porkins actually.

10 hours ago, FlyingAnchors said:

Ehh not quite. I mean yes they have a precence, but from the Pax unplugged and the regional this weekend we seem to be back to paratani / palp aces for the moment.

Maybe the high damage spike meta will be going away then? If that's the case then Flight-Assist or R2 would be much better.

I'm thinking about running R2 on a Rebel Rau with Pulsed Ray Shield. R2 lets that ionized 1 straight be a green straight.

I chose Rau because his ability is the best Phantom II for defense... but if the offense isn't going to be crazy high then I think AP-5 might be better....?

10 hours ago, Procastination said:

Hilarious on Porkins actually.

I thought any build with porkins had R5 super glued to him so at least he has a chance to mitigate those hits. :lol:

6 hours ago, Boba Rick said:

Maybe the high damage spike meta will be going away then? If that's the case then Flight-Assist or R2 would be much better.

I'm thinking about running R2 on a Rebel Rau with Pulsed Ray Shield. R2 lets that ionized 1 straight be a green straight.

I chose Rau because his ability is the best Phantom II for defense... but if the offense isn't going to be crazy high then I think AP-5 might be better....?

Fenn is a great counter to all hitters, not just ordnance carriers etc. He will help whether the damage meta decreases or not. He's not only going to mitigate potential damage with his ability, but also negate tokens your opponent used their action to gain. He's a nuisance and will cause a lot of aces to use their actions to avoid his arc before anyone elses as to not waste their actions. That's a big deal in my books. AP-5 will be handy for sure, but Fenn is a cheaper Omega Leader that helps the whole squad the entire phase. AP-5 is going to have a target on his back from the first round. Fenn also takes his stress in the combat phase so he can just as easily coordinate when needed. I think Fenn is the better option if you have the extra points.

AP-5 will be the better choice, either if you only have 15-18pts left, or you're running stress heavy wingmates.

11 minutes ago, BVRCH said:

Fenn is a great counter to all hitters, not just ordnance carriers etc. He will help whether the damage meta decreases or not. He's not only going to mitigate potential damage with his ability, but also negate tokens your opponent used their action to gain. He's a nuisance and will cause a lot of aces to use their actions to avoid his arc before anyone elses as to not waste their actions. That's a big deal in my books. AP-5 will be handy for sure, but Fenn is a cheaper Omega Leader that helps the whole squad the entire phase. AP-5 is going to have a target on his back from the first round. Fenn also takes his stress in the combat phase so he can just as easily coordinate when needed. I think Fenn is the better option if you have the extra points.

AP-5 will be the better choice, either if you only have 15-18pts left, or you're running stress heavy wingmates.

Great rundown, I'm sold!

I'm running Fenn with PRS and R2. Do you think it's worth the extra point to put Wired on him?

3 minutes ago, Boba Rick said:

Great rundown, I'm sold!

I'm running Fenn with PRS and R2. Do you think it's worth the extra point to put Wired on him?

Definitely. It will allow him to coordinate as his action, and still get re-rolls in the combat phase. That is the build I will be trying with him.

1 hour ago, BVRCH said:

Definitely. It will allow him to coordinate as his action, and still get re-rolls in the combat phase. That is the build I will be trying with him.

I think this is the final list....

T-70 X-Wing: •Poe Dameron (41)
Autothrusters (2)
•Black One (1)
Veteran Instincts (1)
•R2-D2 (4)
Advanced Optics (2)

Sheathipede-class Shuttle: •Fenn Rau (24)
Pulsed Ray Shield (2)
Wired (1)
•"Chopper" (0)
R2 Astromech (1)

Auzituck Gunship: Wookie Liberator (35)
Targeting Computer (2)
Push the Limit (3)
•Jyn Erso (2)
•Jan Ors (2)

Total: 100/100

Buuuuuuut.... Is PRS worth it? I really like Recon/Jan Ors together, makes the Wookie very independent and tough.

2 hours ago, Boba Rick said:

I think this is the final list....

T-70 X-Wing: •Poe Dameron (41)
Autothrusters (2)
•Black One (1)
Veteran Instincts (1)
•R2-D2 (4)
Advanced Optics (2)

Sheathipede-class Shuttle: •Fenn Rau (24)
Pulsed Ray Shield (2)
Wired (1)
•"Chopper" (0)
R2 Astromech (1)

Auzituck Gunship: Wookie Liberator (35)
Targeting Computer (2)
Push the Limit (3)
•Jyn Erso (2)
•Jan Ors (2)

Total: 100/100

Buuuuuuut.... Is PRS worth it? I really like Recon/Jan Ors together, makes the Wookie very independent and tough.

I would personally prefer vectored thrusters to give me the option to re-adjust my firing arc slightly to keep it hot as much as possible, but I think the choice between the two will really come down to play testing.

6 hours ago, Boba Rick said:

Great rundown, I'm sold!

I'm running Fenn with PRS and R2. Do you think it's worth the extra point to put Wired on him?

yes thats what I'm going to try as well! And then maybe together with Jan Ors to give away evades :)