For those that don't read satire well:
Yes, most of these suggestions would improve these ships. But they'd also increase the point costs of the ships and monotonize the game. How much fun would the game be if all the ships just had no flaws and no strengths relative to each other?
These ships are intentionally designed to have flaws. A Weapons Slot on the MC80 would be awesome. It would also be an unstoppable Ackbaring killing machine that cost like 130 points--or, more likely, just ruled out Ackbar at the mechanical level from ever being introduced into the game in the first place. A Raider with a redirect would be awesome. It would also cost like 15% more and be largely relegated to one niche role: flak would be the only thing a 65-point Raider with a redirect would be cost-effective at doing. I'll be the first to agree that the Nebulon's not a great ship, but it's not because of the lack of redirect or side shields, it's because it's outclassed in it primary role by the cheaper CR90A (different rant).
I keep seeing calls to "fix" cheaper ships by comparing them to more expensive ones. The ISD costs 150% what the VSD costs, of course it's better. Yes, a 73-point VSD can be popped by 13 damage with XI7 and an acc. A 72-point AF2 can be popped by 10 with XI7. A 63-point MC30 can be popped by 8 with XI7, and you don't need the acc. That's not a bug, that's a feature.
Edited by Ardaedhel