Still trying to make dual ISDs work for me. I'm a pretty aggressive player(despite my love of Victories) so I love JJ ability to jam the Impstar down throats.
Points: 388/400
Commander: Moff Jerjerrod
Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Dangerous Territory
[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Moff Jerjerrod ( 23 points)
- Relentless ( 3 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- H9 Turbolasers ( 8 points)
- High-Capacity Ion Turbines ( 8 points)
= 157 total ship cost
Imperial I-Class Star Destroyer (110 points)
- Avenger ( 5 points)
- Skilled First Officer ( 1 points)
- Boarding Troopers ( 3 points)
- XX-9 Turbolasers ( 5 points)
- Leading Shots ( 4 points)
= 128 total ship cost
OR
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Moff Jerjerrod ( 23 points)
- Relentless ( 3 points)
- Skilled First Officer ( 1 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 170 total ship cost
Imperial I-Class Star Destroyer (110 points)
- Avenger ( 5 points)
- Skilled First Officer ( 1 points)
- Boarding Troopers ( 3 points)
- Leading Shots ( 4 points)
= 123 total ship cost
-1 TIE
+
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
1 "Howlrunner" ( 16 points)
1 Valen Rudor ( 13 points)
3 TIE Fighter Squadrons ( 24 points)
Fighter coverage is weak, but should be good for a big alpha to put a dent in a fighter group and buy me a turn. HiCap+H9= dead flots in the sides I've used it before and liked it I'm just not sure it's better than the standard ISD2. Quads is for ankle-biters, works real well on the sides 2R 1B and leading shots at long or the 2R 3B shot at medium which is a lot scarier for small ships. Long range leading shots on the front is sweet too.