40 minutes ago, Quigonjinnandjuice said:We like to use a white board for the map. Like dgamal said, I just draw the setting and let my players know what the scale of the area is. This keeps from players misinterpreting the scale for each encounter after. No need for a grid in my experience so far, but I can see it working. Just be clear with the group that a square one encounter may be 5 feet, but for another encounter it could be 20 feet..
To avoid a board or minis entirely due to it being a narrative system, just isn't our style. Minis AND great narrative make for flavor in the game that makes players feel more engaged.. At least with my group.
I agree. Maps make it much easier to react appropriately and keep things straight in your head. It is far too easy for 2 players to come up with completely different layouts to the same description and thus react in ways that dont make sense