Gonna be starting up a F&D game for my roommate, and I'm planning on using my collection of Imperial Assault stuff to map out battles rather than abstract narrative (like we usually do in RPG's; I have always hated the arbitrary nature of deciding ranges in gunfights in most narrative RPG sessions).
Anyone have some good guidelines for (or even know of "official" ones) for ranges, movement, etc. on grids for the FFG SW rpg's?
Right now I'm just thinking of brawn + agility in squares being standard movement range and short/medium/long being 6/12/18+ squares for gun ranges (extreme can be "if you can see it, you can shoot it").