Phoenix Rebels

By RogueCommander, in Star Wars: Armada Fleet Builds

Haven’t seen one of these in awhile. Not optimized, but could be fun.

any ideas for objectives?

Phoenix Squadron (398/400)
Rebels - Author: RogueCommander

Commander: Commander Sato

[flagship] Modified Pelta-class Command Ship (60)
- Commander Sato (32)
- Phoenix Home (3)
- Entrapment Formation! (5)
- Boosted Comms (4)
- Engine Techs (8)
= 112 total points

CR90 Corvette A (44)
- Jaina's Light (2)
- Turbolaser Reroute Circuits (7)
= 53 total points

CR90 Corvette A (44)
- Ahsoka Tano (2)
- Turbolaser Reroute Circuits (7)
= 53 total points

CR90 Corvette A (44)
- Hondo Ohnaka (2)
- Turbolaser Reroute Circuits (7)
= 53 total points

CR90 Corvette B (39)
- SW-7 Ion Batteries (5)
= 44 total points

Squadrons (83/134):
1x Hera Syndulla Ghost (28)
5x A-Wing Squadron (55)

Edited by RogueCommander

I can tell you now, this list is a HUGE amount of fun to play.

It is thematic but has some inefficient choices. Phoenix home is useless without 2 officers. Exchange it for tantive or put cheap officers like skilled first and chart officer, or veteran officer to create the token for entrapment formation and engine techs.

Sato works better with any mc30 (5+3 rerollable blacks with crit effects) but even with corvettes 3 black dice and a guranteed double are good.

Objectives:

opening salvo since 3 black and guranteed double from long range, 5 times in a row are scary. Still better with mc30 due to rerolls. If the enemy likes to play 6+ ships this is bad. Most wanted is also good. You keep the pelta safe anyway. Evereything else is a corvette.

Capture the VIP, get the token with a corvette and run off. Beware strategic enemy craft.

Or jamming barrier, lots of cover to evade strong arcs (2 dust fields +barrier), then jump to their weak arcs out of cover.

Or ion cannon, no risk and free shots. Also some control over deployment.

Navigational hazards since you maneuvre well. Or solar corona to deploy after the enemy, always good. Or dangerous territory since you have many ships to collect tokens, and strategic is not so useful here (see errata)

Minefields is possible even against strategic since you are maneuverable. The other blue ones with tokens not in spite of your speed.

I mean, even just shuffling. Phoenix Home can be home to both Ahsoka and Hondo, without even changing points and justifying its extistance :D

And its a good choice, letting you be more aggressive with those Corvettes, essentially... Since Phoenix Home is always going to be a lynchpin of the formation.

Edited by Drasnighta

Great advice all around. Thanks all!

Phoenix Squadron (398/400)
Rebels - Author: RogueCommander

Commander: Commander Sato

Objectives: Opening Salvo, Planetary Ion Cannon, Navigational Hazards

[flagship] Modified Pelta-class Command Ship (60)
- Commander Sato (32)
- Phoenix Home (3)
- Entrapment Formation! (5)
- Boosted Comms (4)
- Ahsoka Tano (2)
- Hondo Ohnaka (2)
- Engine Techs (8)
= 116 total points

CR90 Corvette A (44)
- Jaina's Light (2)
- Turbolaser Reroute Circuits (7)
= 53 total points

CR90 Corvette A (44)
- Turbolaser Reroute Circuits (7)
= 51 total points

CR90 Corvette A (44)
- Turbolaser Reroute Circuits (7)
= 51 total points

CR90 Corvette B (39)
- SW-7 Ion Batteries (5)
= 44 total points

Squadrons (83/134):
1x Hera Syndulla Ghost (28)
5x A-Wing Squadron (55)

32 minutes ago, RogueCommander said:

Great advice all around. Thanks all!

Phoenix Squadron (398/400)
Rebels - Author: RogueCommander

Commander: Commander Sato

Objectives: Opening Salvo, Planetary Ion Cannon, Navigational Hazards

[flagship] Modified Pelta-class Command Ship (60)
- Commander Sato (32)
- Phoenix Home (3)
- Entrapment Formation! (5)
- Boosted Comms (4)
- Ahsoka Tano (2)
- Hondo Ohnaka (2)
- Engine Techs (8)
= 116 total points

CR90 Corvette A (44)
- Jaina's Light (2)
- Turbolaser Reroute Circuits (7)
= 53 total points

CR90 Corvette A (44)
- Turbolaser Reroute Circuits (7)
= 51 total points

CR90 Corvette A (44)
- Turbolaser Reroute Circuits (7)
= 51 total points

CR90 Corvette B (39)
- SW-7 Ion Batteries (5)
= 44 total points

Squadrons (83/134):
1x Hera Syndulla Ghost (28)
5x A-Wing Squadron (55)

This looks like so much fun! Paint your targets with A-wings and then spam black dice at long range... And good call with engine techs to keep the flagship mobile, that’s a lot of points for such a little ship hahaha

1 hour ago, MandalorianMoose said:

This looks like so much fun! Paint your targets with A-wings and then spam black dice at long range... And good call with engine techs to keep the flagship mobile, that’s a lot of points for such a little ship hahaha

Yeah, that is one fat target. But I just can’t put Sato anywhere else because theme.

1 hour ago, RogueCommander said:

Yeah, that is one fat target. But I just can’t put Sato anywhere else because theme.

It works out though, because they’ll have to wade through your CR-90s of doom in order to get to it :D

With Sato, I've always enjoyed Dodonnas Pride on one of the CR90a's. Chucking some blue's at long range hoping for a crit.

I have played an almost identical list and though you won't win big, nor will you lose big. If you primarily play for fun, then you have a brilliant theme list for just that.

Edit

Edited by RogueCommander

Looks fun. Consider changing all of the TRCs to Dual Turbolaser Turrets. They will do more for you when you are replacing red dice with black dice at long range. Also, that will free up more than enough points to upgrade the CR90B to another 90A.

If you can find 5 points more, you could upgrade an A-Wing to Tycho. That would be good because Tycho can't get pinned down like the rest of your squadrons could.

33 minutes ago, stonestokes said:

If you can find 5 points more, you could upgrade an A-Wing to Tycho. That would be good because Tycho can't get pinned down like the rest of your squadrons could.

Yeah but Tycho doesn't appear in Rebels, and I think the list is mainly fluff.

Maybe change Entrapment Formation! -> Intensify Firepower! ?

An YT-2400 may also have his place in this fleet, like Sato's nephew

Dutch and Wedge do, though! Maybe try to get them in. :)

Together with Hera, they can hit enemy squadrons hard in the squadron phase.

Edited by stonestokes
7 minutes ago, stonestokes said:

Dutch and Wedge do, though! Maybe try to get them in. :)

Together with Hera, they can hit enemy squadrons hard in the squadron phase.

True. Not in their "final" fighters, but they do ^_^

Maybe in a 500 point list...?

Phoenix Squadron Campaign (499/500)
Rebels - Author: RogueCommander

Commander: Commander Sato

Objectives: Opening Salvo, Navigational Hazards, Planetary Ion Cannon

[flagship] Modified Pelta-class Command Ship (60)
- Commander Sato (32)
- Phoenix Home (3)
- Entrapment Formation! (5)
- Boosted Comms (4)
- Ahsoka Tano (2)
- Hondo Ohnaka (2)
- Engine Techs (8)
= 116 total points

CR90 Corvette A (44)
- Jaina's Light (2)
- Turbolaser Reroute Circuits (7)
= 53 total points

CR90 Corvette A (44)
- Turbolaser Reroute Circuits (7)
= 51 total points

CR90 Corvette A (44)
- Turbolaser Reroute Circuits (7)
= 51 total points

Hammerhead Torpedo Corvette (36)
- Garel's Honor (4)
- External Racks (3)
- Ordnance Experts (4)
= 47 total points

GR-75 Medium Transports (18)
- Bright Hope (2)
- Bomber Command Center (8)
- Toryn Farr (7)
= 35 total points

Squadrons (146/167):
1x Hera Syndulla Ghost (28)
3x A-Wing Squadron (33)
1x Dutch Vander Y-Wing Squadron (16)
1x Gold Squadron Y-wing Squadron (12)
1x Wedge Antilles X-Wing Squadron (19)**slight cheat
1x YT-2400 (16)
1x Ketsu Onyo Shadow Caster (22)