My First Uthuk Match

By Curlycross, in Runewars Miniatures Game

DISCLAIMER : My opponent was myself. I used my Waiqar Army and battled my Uthuk Army, I couldn’t wait to try out my Uthuk. Obviously I knew the moves of each side, but I tried to play it thinking about what the other might do if I was going against someone and not playing to what I KNEW if there was ever a situation where I knew the move and there was no stopping it, I always gave Waiqar the benefit.

I don’t remember the exact lists but the best I can remember it was:

Uthuk

  • Ravos w/ the upgrade that deals damage based on morale tests and the upgrade with the heal effect

  • 9 block of berserkers with FLST, Bannerscamp, and the Grotesque that adds lethal based on morale card showing, Aggressive Shrieker, and Fire Rune, but I never got to use Fire Rune.

  • 4 Block of Flesh rippers with rerolls Upgrade

  • Single Spined Thresher

Total was 191/200

Waiqar

  • Ardus with ancient technique and Obscasium Gauntlet

  • 9 block of Reanimates with FLCL, Blighted Vexillum, the guy that gives you an artifact (Obscasium Gauntlet), and Lingering Dead

  • 4 block of Death Knights

  • 2 block of Archers with Combat Ingenuity

  • Single Carrion Lancer

    Total was like 198/200

I set up half the space, I just wanted to see how combat was going to come out. Waiqar had to drop first because of 5 units. By the end of it the reanimates were lined up across from the berserkers and the flesh rippers. The carrion lancer was set up perfectly to block the berserkers for the reanimates ardus was next to that across from ravos, the death knights also were lined up across from ravos, the Spined Thresher was next to Ravos and the Archers on the Waiqar side were set up on the far side next to Death Knights.

Round One

I anticipated Ravos using his unstable move to move 4 at init5. So I used DKs init 7 charge (4+1) I checked and this should be enough to meet in the middle. Ravos I set the 8 move 4 anticipating a move + move set up. Spined Thresher moved up with Ravos. Failed charges by both DKs and Ravos, I misjudged the distance, honestly don’t know how. On the other side of the board I kept the berserkers and flesh rippers in line with each other, during set up I made the berserkers just a LITTLE further forward so they would catch the charge and the Flesh Rippers could come charging in after. CL moved up to block berserkers perfectly. Not happening round 1 but there is no dodging the block.

Round Two

I completely underestimated the mandatory move one on rippers during set up, so I ended up having to charge the big block of reanimates with my rippers. Rolls sucked I didn’t do much, I’m sure I did a morale test which I think just gave morale, but took out some reanimates with Ravo’s upgrade card (range 1-5). Reanimates knew the charge was coming so dialed in an attack and I think took a tray of Flesh Rippers and added the Obscasium effect. The berserkers engaged with the CL, rolled horribly, I think 1 hit marker for 4 damage, which only gave one wound, but the morale card showing was a 3 and so I gave another wound from the upgrade card. I rerolled the red die 3 times and got blank all three times, it was crap (rolled a 4 th time just to see… double hit). Ardus came crashing in, rolled double hit double surge, so took out a tray of berserkers and added two blights. On the other side, Waiqar were first move so both Ravos and ST anticipated being engaged and dialed in attacks because DKs were lined up to charge both. DKs did a turn charge only engaging with Ravos, rolled crap, only gave one wound. ST did nothing since he thought he’d be engaged, and he got blighted by the archers.

Round Three

More fighting on the flesh ripper, reanimate side. Nothing of note, I think morale played a role, but nothing crazy. Berserkers were blighted and only rolling blue dice, got one wound on Ardus. Ardus had an accuracy and a mortal wound come up on his roll, so I he took out the unit giving lethal based on morale card. ST charged into DKs and did a bit of damage, but turned them around and made them move 2 away with morale (this move, using Ravo’s upgrade card, took out another DK). I didn’t expect to get that card, so Ravos was dialed in to attack, swing and a miss but he did get to send a wound to Ardus who was near him fighting the berserkers, and heal his one wound. Archers rained two blight on ST.

Round Four

Flesh Rippers were able to turn the reanimate block around with a morale card, they also rolled pretty well and were able to take out some units including an accuracy that got rid of the blighted vexillum. Berserkers took out what was left of Ardus, Carrion Lancer was able to chunk away at the Berserkers. The DKs having just been pushed away two moved one away and reformed facing Ravos and ST. Ravos used the 4 unstable to charge into DKs but he had a stun, so the charge was negated and they didn’t get to attack and had to take a morale card. ST bank charged into the archers and the archers spent the 3 blight to negate the 3 dice (one for flanking).

Round Five

ST one hit all 8 archers after the archers reformed to not be flanking. Ravos finished off the DKs. Berserkers killed the Carrion Lancer, and my mistake in which order I used units got my flesh rippers killed before they could attack. (In hind sight. I should have used the flesh rippers first and then the ST. First Person was on Uthuk, so I should have used Flesh Rippers then Reanimates, then ST, but I did ST before Flesh Rippers and the Flesh Rippers didn’t get a chance to attack. Lesson Learned.)

Round Six

Berserkers Charge in and attack the Reanimates at 3 (with Aggressive Shrieker, I didn’t need to dial in a charge so I used the init 3 move 1 and the white move one and charged at 3). Tie goes to Waiqar so I anticipated the early attack and had an attack dialed in at 4. ST Reforms and moves one. Ravos moves towards Reanimates. Not within range one, I made him hurt himself which he healed with the wound he can get back for killing the DK.

Round Seven

Berserkers attack first they roll nicely and there is one single Reanimate left (Round Seven started with 7 reanimates and a Front Line CL with 1 wound already). I killed one of my berserkers (ending with just the front three trays total) and take the lethal one finishing the game. ST ends with 1 wound. Ravos ends with 1 wound but also a wound on his upgrade card that can heal him back to full had it continued.

The Uthuk were so fun. The morale deck got a lot of use out of both sides, ended up finishing the game with 66% of the cards used. I came across a couple things I had questions on. I don’t remember most of them right now though. This was all from memory. I do remember wondering: The card that you flip over and play with right side up for the Grotesque Champion Upgrade. When you go to draw cards do you draw that card or discard it and then draw?

Anyway even though it was against myself I tried to keep it more Waiqar favored. I do think the Uthuk just far outshined the Waiqar. The rolls were pretty bad though so who knows how that could have changed things. Also I do acknowledge almost no true strategy went into placement, outside of trying to have blockers and set up angles.

Hope you enjoy reading this book.

Very cool! I'm glad you enjoyed the match. Wish you had pictures! ;)

2 hours ago, Curlycross said:

The card that you flip over and play with right side up for the Grotesque Champion Upgrade. When you go to draw cards do you draw that card or discard it and then draw?

I don't see any reason why you would discard it. That would just be the one you draw next. Part of the cost of 6 for that upgrade is for the Lethal X, but the other part is for knowing what your next morale card is.

2 minutes ago, Budgernaut said:

Very cool! I'm glad you enjoyed the match. Wish you had pictures! ;)

I don't see any reason why you would discard it. That would just be the one you draw next. Part of the cost of 6 for that upgrade is for the Lethal X, but the other part is for knowing what your next morale card is.

Tricky, but it doesn't say draw, so more face up on top the deck I guess.

8 minutes ago, Budgernaut said:

Part of the cost of 6 for that upgrade is for the Lethal X, but the other part is for knowing what your next morale card is.


I would argue that this is the primary benefit of Cacophony Reaver.

You always know your next draw. Works well for regular morale tests, works well for Fear Incarnate, works well for Psychosis Siren, works well for Dragonjaw Focus... it works well for EVERYTHING.

The real chaos will begin if the Uthuk have a champion slot on their ranged unit. Suddenly he won't be easy to remove, and Lethal is pretty dangerous.

Edited by Tvayumat

Can't your army only have one Gauntlet?

1 hour ago, Waywardpaladin said:

Can't your army only have one Gauntlet?

Yes, it is a unique artifact

Hey, at least you won the game ;)

2 hours ago, Girshin said:

Hey, at least you won the game ;)

Actually, I lost. :P

On ‎11‎/‎26‎/‎2017 at 0:47 PM, Darthain said:

Yes, it is a unique artifact

My bad.

17 minutes ago, Curlycross said:

Actually, I lost. :P

My bad.

We all took time out of our lives to read a post about @Curlycross playing with himself. Who really lost here?

Also, it may have been because I was going against Waiqar, but I was very unimpressed with Bannerscamp. I never took panic instead of using the cards and I only once got the opportunity to negate a rally. Though I think I didn't do it a couple times knowing it wasn't going to change anything.

dafuq you doing playing against yourself man? gimmie a buzz next time :P

20 hours ago, Vineheart01 said:

dafuq you doing playing against yourself man? gimmie a buzz next time :P

Hahaha, it was honestly a last minute thing. I was at home alone watching the dog and was like okay I need to see how Uthuk plays. Hopefully I'll have some time before XMas none of our group have gotten together since like early Nov. this has just been a busy time for us all it seems.