macd21 said:
LeBlanc13 said:
Edit: Oh, and in regards to the fact that Psykers are powerful. Um, not really early on. Minor psyker powers are horrible. The definitely don't outweigh the cost of rolling nines on the casting roll. Now, however we are starting to see some cooler powers coming out and when our psyker uses his lathe blade force sword he rivals our Guardsman wielding his two handed mono-axe.
Depends which ones you pick. The Fear one is broken and can easily turn battles all by itself. Some of the others are pretty great. But most players just take healing and distort vision to keep themselves and the group alive until they get access too more powerful abilities.
It's only broken if your GM doesn't fudge rolls to make things more exciting, which I think happens on a regular basis. Not judging... just making a statement based on my suspicions. Needless to say when that is occurring no power is broken.
It was then that he decided to attack "Tentacle Tom" the mutant in melee.