After about a year of playing DH (everyone is on the cusp of or at rank 6), I'm having a (other RPG) deja vu moment.
In the end of our last adventure, we were "kind of" coerced into jumping onto a train fleeing the town we were in. The town was being bombarded by a Chaos Cult's rogue guardsman force with tanks (easier to bombard the town that way.) The only viable exit from town was boarding the train area, which the militia were using to make their final stand against an invading Sisters of Battle force. We end up bribing our way past the militia so we could jump onto the train with the suspected cult members. On our way back to the main Hive of the world we're on, we fully expected to to take down the cult members on the train.
The GM asks for our toughness attributes..... should have known something was going on at that point.
After a few minutes of tactical discussion, the group Cleric (me) and Psyker pass out. The Guardsman and Adept are next followed by the Assassin and the Tech Priest. We attempted to break a window on the train to air out the train car, but it was too late.
Next we have dreams of being on an operating table and having needles poking us.
Here's the Deja Vu moment...
We wake up in a giant gladatorial arena pit with a bunch of random people. No Weapons, No Gear. Just gray Fatigues.
We end up getting out of the pit while protecting the other prisoners and killing off the beasts that get unleashed on us. Now we have improvised weapons for most of us, a few piddling weapons for the rest taken off of a dead arena guard (stub gun, dagger, laspistol.) Our Psyker finds out he has a psychic inhibitor implanted into his skull, our Tech Priest's non-essential systems are offline, and we're walking through a giant metal dungeon...somewhere. Most likely in an underhive based on what we've seen so far.
Needless to say we're in a deep pile of doo-doo.
While the story part of what we're going through is cool. I lament my lost gear and two of our members abilities have been completely negated. The player of the Psyker is ticked off (Lost his force sword and his psychic abilities.)
Does this situation scream "Holy Cliche D&D Adenture Batman" to anyone else?
I'm not knocking the GM too much. He's a great storyteller... Just venting over nerfing of the party.
How does anyone else feel when placed in this cliched situation?

