(Adventure) Murder on the Merciful

By andynorton, in Star Wars: Edge of the Empire RPG

Earlier this week, I posted a link to the PDF for the adventure I wrote, Murder on the Merciful , but I realized, while it is set in a Rebellion context, it absolutely would accommodate many Edge of the Empire and Force and Destiny campaigns, so I wanted to post it here rather than just the Age of Rebellion forum:

https://drive.google.com/open?id=15GN1nF_yRoj1BrvqnXt-VMfSpKRkEyeZ ( 52 MB )

I know I am always looking for good adventure modules, so I hope you enjoy this one!

Not even in a linked PDF will you get away with misspelling Wookiee.

33 minutes ago, Yaccarus said:

Not even in a linked PDF will you get away with misspelling Wookiee.

Wow, yeah... I've never had to spell that for anyone but me, I guess, that's embarrassing. Thanks. Will update it later.

Thanks for sharing that, Andynorton.

-Nate

Yeah thanks :)

Running this tomorrow night in an edge of the empire game. This is only our second play with this group who are all totally new to rpg's and I'm pretty new too. If anyone else has ran this I'd love to know if players figured it out, or had no hope of doing so. I love mysteries, so I'm excited to do this one, but wasn't sure how well the mystery would work out.

On 1/5/2018 at 11:34 PM, SithLordJim said:

Running this tomorrow night in an edge of the empire game. This is only our second play with this group who are all totally new to rpg's and I'm pretty new too. If anyone else has ran this I'd love to know if players figured it out, or had no hope of doing so. I love mysteries, so I'm excited to do this one, but wasn't sure how well the mystery would work out.

I would love to hear from others who have run it how it has gone, but as the creator who has played it through many times with different groups, I would say:

• Different players experience this very differently.

• Most players eventually see the evidence mount toward the correct suspect.

• Some players see the evidence as pretty clear, but many actually feel unsure whether they have enough evidence to make an arrest.

• So, I have started to (and I would suggest you do, too) tend toward offering the evidence in an even clearer way, perhaps even creating new evidence pointing toward the murderer (especially if the players are being creative with their investigation, such as requesting an autopsy). Look at the very end of the adventure to discover who is the murderer yourself, and as players create more inventive ways of discovering information, try to create new information that works with their ingenuity.

• I think you will like how the mystery plays out! In the course of the mystery, however, the players have a lot of chances for roleplaying, meeting interesting characters, and trying cool things. I suggest, cut loose and enjoy teasing the players as they discover new pieces of evidence and suspect different characters! The look on their faces when they discover things has been really, really fun.

Lastly, as a general note to a fellow new-ish GM, I suggest using the various combat opportunities very much as OPTIONAL, to be used in relation to however much your players would appreciate having a combat scene at that moment. If you don't think they need the TIEs straight away, skip it, they reach the Merciful without event. If you they don't need anything to spice up things on the Merciful, don't introduce the Imperial officer. For the sake of pacing, elaborate or abbreviate the combat on Cortica-3 and the final battle in the hangar. These are all suggested, optional scenes, and I would only use all of them in specific circumstances, probably if I planned to break up the adventure into three separate sessions and wanted combat in each.

I hope this helps! Again, would love to others' experiences!

Thanks for the tips andynorton.

I did actually end up adding a little bit of evidence, simply because my players wanted to track down the source of the acid that the murder weapon had been cleaned with, so they got there in the end. I think we probably should have skipped the imperial officer because that did sidetrack them for ages.

My session was a bit all over the place, but mostly because we ended up with two new players who just hated playing it from the get-go. Nothing to do with the adventure, they just don't like role playing games we discovered. I enjoyed the adventure and did enjoy watching the players suspect everyone.