Terrain sizes, movement distances, etc

By devin.pike.1989, in Star Wars: Legion

Has someone compiled all the standard distances and heights in the game? What is height 1, height 2, range 1, etc? I am having a miserable time trying to keep it all straight in my head

As best we know, I think:

Range 1 = height 1 = 6". All range and height increments are the same.

Move 1 = 3", move 2 = 5", Move 3 = 7"

Do we know anything about the movement rules through terrain, climbing, jumping chasms etc?

These could be kinda important when designing terrain, maybe?

Well, the AT-RT card has " Climbing Vehicle : You are treated as a trooper for the purposes of vertical movement." and also " Expert Climber : While clambering, do not roll defense dice or suffer wounds."

So from this information we can infer that trooper units and ground vehicles have different rules for vertical movement, and climbing and perhaps traversing difficult terrain must involve rolling defense dice and the possibility of suffering wounds. My guess is that ground vehicles can't climb walls or ledges without the Climbing Vehicle keyword, and trooper units can; trooper units without the Expert Climber keyword have to do some sort of climbing check (rolling defense dice) and if they fail then they might suffer wounds. Possibly similar to the rules for flying over obstacles in X-Wing. I expect that clambering might also reduce your speed during that move.

Also, Luke has " Jump 1 : Perform a move during which you ignore terrain that is height 1 or lower. This is treated as a move action."

This should allow him to move up or down ledges and over walls without slowing down or doing any sort of climbing check, as long as the ledges are less than (or equal to) height 1. So he can effectively jump chasms that are height 1 or less. Does this mean that a 1" gap between pieces of height 2 terrain is too scary for Luke to jump across? I don't know :P

It's also mentioned in one of the demos that moving over/through small obstacles reduces your move by one.

2 hours ago, ShadowKite said:

This should allow him to move up or down ledges and over walls without slowing down or doing any sort of climbing check, as long as the ledges are less than (or equal to) height 1. So he can effectively jump chasms that are height 1 or less. Does this mean that a 1" gap between pieces of height 2 terrain is too scary for Luke to jump across? I don't know :P

I would assume in relation to vertical movement the hight is relative. So a gap between two buildings Luke is already on the roof of just counts as hight 0 impassible terrain, just like a river.

Otherwise speeders would also risk crashing when doing a similar thing...

3 hours ago, Ghostofman said:

It's also mentioned in one of the demos that moving over/through small obstacles reduces your move by one.

I would assume in relation to vertical movement the hight is relative. So a gap between two buildings Luke is already on the roof of just counts as hight 0 impassible terrain, just like a river.

Otherwise speeders would also risk crashing when doing a similar thing...

Yes.

"Speeder" is a keyword with the number next to it that can ignore terrain to said number height. Sadly we dont yet have the dimenions for what this means for 1 (speederbikes) or 2 (snowspeeders).

3 hours ago, Ralgon said:

Yes.

"Speeder" is a keyword with the number next to it that can ignore terrain to said number height. Sadly we dont yet have the dimenions for what this means for 1 (speederbikes) or 2 (snowspeeders).

I believe in the demo videos they said height is measured using the range ruler, which I also believe are 6" increments.

So, using the measurement that we are assuming to be correct, 6 inches for height/speeder 1 (until we get official clarification). If my Speeder bike is cruising along and moves off a cliff that is 5.5 inches above the ground below, he is fine to continue without taking damage. However if that cliff was 7 inches above the ground below, he would take damage in some form?

Edited by AldousSnow
6 hours ago, AldousSnow said:

So, using the measurement that we are assuming to be correct, 6 inches for height/speeder 1 (until we get official clarification). If my Speeder bike is cruising along and moves off a cliff that is 5.5 inches above the ground below, he is fine to continue without taking damage. However if that cliff was 7 inches above the ground below, he would take damage in some form?

I don't think any of us know for certain, but that seems likely.

8 hours ago, AldousSnow said:

So, using the measurement that we are assuming to be correct, 6 inches for height/speeder 1 (until we get official clarification). If my Speeder bike is cruising along and moves off a cliff that is 5.5 inches above the ground below, he is fine to continue without taking damage. However if that cliff was 7 inches above the ground below, he would take damage in some form?

Better example:

If your speederbike's movement hits a 5.5" tall wall, it just jumps over it. If it hits a 7" wall, it hits it, likely suffering some kind of negative effect (probably destruction, but I don't want to assume...)

The cliff example gets confusing because at that point there's a possibility of falling damage rules and effects.

That's the problem with talking about a game that hasn't been released yet. We don't know how much detail the rules are going to include. It's easy to cover basic movement and shooting, but if they are or are not going to do things like falling damage, destruction of buildings, weather...

2 hours ago, Ghostofman said:

Better example:

If your speederbike's movement hits a 5.5" tall wall, it just jumps over it. If it hits a 7" wall, it hits it, likely suffering some kind of negative effect (probably destruction, but I don't want to assume...)

The cliff example gets confusing because at that point there's a possibility of falling damage rules and effects.

That's the problem with talking about a game that hasn't been released yet. We don't know how much detail the rules are going to include. It's easy to cover basic movement and shooting, but if they are or are not going to do things like falling damage, destruction of buildings, weather...

That's was kind of my point. If the movement rules are strict in this sense (how tall obstacles should be), it really affects the useful terrain. Or for example how wide should an river/chasm/lava stream be (on foot) for basic troopers to be unable to cross.

There are several examples of beautiful terrain in these forums already made. Hopefully the rules don't introduce some unwanted side effects.

So FFG, any chance of more detailed movement rules, or just a sneak peek article?

4 hours ago, sphujala said:

That's was kind of my point. If the movement rules are strict in this sense (how tall obstacles should be), it really affects the useful terrain. Or for example how wide should an river/chasm/lava stream be (on foot) for basic troopers to be unable to cross.

Well... and I'm just making some guesses here based on other games and the demos...

Things like Lava, or a Chasm would be considered "impassible" terrain. So a basic trooper wouldn't be able to cross it at all. A unit with Jump or Speeder would be able to cross it if it was narrow enough that the unit's move could get it from one side to the other.

A river would be be either difficult or impassible based on a mutual agreement by the players. If it's impassible see above, it's it's difficult, you reduce max speed of a on-foot unit by one...ruler...thing...